Space Engineers

Space Engineers

[SEE SUPERGATE PSA] Stargate Modpack (Economy Support!)
 This topic has been pinned, so it's probably important
Gwindalmir  [developer] 19 Sep, 2016 @ 12:13am
Post Bug Reports Here
Please post bug reports here.

One central place will help make sure no bugs are missed.

Mod not working or game crash?
If the mod recently updated and you are now seeing issues, the first thing to try is deleting your mods. The game regularly corrupts the mod downloads, and the DS or game cannot redownload them.
You need to delete all files that start with 754173702 from each of these locations:
%AppData%\SpaceEngineers\Mods
%AppData%\SpaceEngineersDedicated\Mods
<SteamInstall>\SteamApps\common\SpaceEngineers\DedicatedServer64
<SteamInstall>\SteamApps\common\SpaceEngineers\Bin64

If the above fails to resolve the problem, keep reading...

Upload your %AppData%\SpaceEngineers\SpaceEngineers.log file to http://pastebin.com/ and paste the link below.
For servers, upload your %AppData%\SpaceEngineersDedicated\SpaceEngineersDedicated.log file to http://pastebin.com/ and paste the link below.
If I can't reproduce that problem myself, I need that if there's any hope of me fixing it.

NOTE: If you get an in-game message saying AN ERROR OCCURED! Please report ...
You must supply %APPDATA%\SpaceEngineers\Storage\754173702.sbm_Stargate\Stargate.log
Please use pastebin as well for this log.

I cannot not look at error reports without logs.
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Showing 1-15 of 433 comments
TeslaZar 14 Oct, 2016 @ 3:37pm 
After moving to an alien planet, I can not move normally, something Skov my movements
Gwindalmir  [developer] 14 Oct, 2016 @ 9:51pm 
It's a known issue. I don't know if it's a game bug or a mod bug at this time though.
I'm working on rewriting the mod, and I'll revisit the teleport code as well, maybe I can fix it.
TeslaZar 15 Oct, 2016 @ 4:29am 
Originally posted by Phoenix:
It's a known issue. I don't know if it's a game bug or a mod bug at this time though.
I'm working on rewriting the mod, and I'll revisit the teleport code as well, maybe I can fix it.
Okay, I'll wait Fix)
allskeeper 21 Oct, 2016 @ 1:27am 
hey so is this the new one or is this like new but working on problems? i love this mod but it keeps making my game crash its the only mod on the server im runing to test to see which mod it was . i really hope your able to fix it soon ill really miss having it on my server.
Gwindalmir  [developer] 21 Oct, 2016 @ 10:38am 
Originally posted by allskeeper:
hey so is this the new one or is this like new but working on problems? i love this mod but it keeps making my game crash its the only mod on the server im runing to test to see which mod it was . i really hope your able to fix it soon ill really miss having it on my server.
I'm not aware of any crashes. If you can provide me with game logs, I can fix those crashes.
hellbiter88 27 Oct, 2016 @ 9:04pm 
Originally posted by TeslaZar:
After moving to an alien planet, I can not move normally, something Skov my movements

Oh good it's not just me then. Going through any gate to the alien planet causes my character to perpetually freefall. I have to either force my way back through the gate or save/reload to fix it.
Ioquatzi 30 Oct, 2016 @ 1:52am 
Going through a Gate kills me instantly payed attention for the Gate direction and the Log says it killed me - but why?
Edit: https://www.dropbox.com/s/tt62ml01v1nlf3l/Stargate.log?dl=0
Edit2: http://pastebin.com/xJ78hiTV
Last edited by Ioquatzi; 30 Oct, 2016 @ 1:56am
MikeL 30 Oct, 2016 @ 4:50am 
Hi I have a problem with Stargate LCD screen pictures. They are a too dark.
Gwindalmir  [developer] 30 Oct, 2016 @ 10:21am 
Originally posted by Ioquatzi:
Going through a Gate kills me instantly payed attention for the Gate direction and the Log says it killed me - but why?
Edit: https://www.dropbox.com/s/tt62ml01v1nlf3l/Stargate.log?dl=0
Edit2: http://pastebin.com/xJ78hiTV
Did you walk through, or fly though? If you walked through, try flying. Otherwise I think a floating point accuracy issue affected you.

Originally posted by MikeL:
Hi I have a problem with Stargate LCD screen pictures. They are a too dark.
Yes, Keen changed something with the new render, but I have no idea how to fix it. I'll post a fix for that as soon as I figure it out.
Ioquatzi 30 Oct, 2016 @ 2:37pm 
Originally posted by Phoenix:
Originally posted by Ioquatzi:
Going through a Gate kills me instantly payed attention for the Gate direction and the Log says it killed me - but why?
Edit: https://www.dropbox.com/s/tt62ml01v1nlf3l/Stargate.log?dl=0
Edit2: http://pastebin.com/xJ78hiTV
Did you walk through, or fly though? If you walked through, try flying. Otherwise I think a floating point accuracy issue affected you.

I tried walking, running, sprinting, flying, drifting nothing worked, testet a dozent times at least - could it be a server issue? It slipped me to mention that i play on a dedicated Server.
Last edited by Ioquatzi; 30 Oct, 2016 @ 2:38pm
Gwindalmir  [developer] 30 Oct, 2016 @ 3:36pm 
Originally posted by Ioquatzi:
Originally posted by Phoenix:
Did you walk through, or fly though? If you walked through, try flying. Otherwise I think a floating point accuracy issue affected you.

I tried walking, running, sprinting, flying, drifting nothing worked, testet a dozent times at least - could it be a server issue? It slipped me to mention that i play on a dedicated Server.
Yes, there are issues on DS.
I placed some new protections, but I'm curious why they aren't working for you.
I have a new major version update coming soon (after Keen fixes glass and emissives in mods), that should work a lot better.
Ioquatzi 30 Oct, 2016 @ 4:56pm 
If interested, I could give you the world Save.
Jinks 7 Nov, 2016 @ 11:54pm 
I have a missing texture problem with the stargate ores. At least two of the three resources (didn't find any naqudah yet) appear bright pink.

Tried deleting the mod file and force a re-download, no change.

I am playing on the dev version, is this one of the mentioned render changes or am I running into another problem? There's nothing in te logs indicating a missing texture.
Last edited by Jinks; 7 Nov, 2016 @ 11:55pm
Gwindalmir  [developer] 8 Nov, 2016 @ 7:59pm 
Originally posted by Jinks:
I have a missing texture problem with the stargate ores. At least two of the three resources (didn't find any naqudah yet) appear bright pink.

Tried deleting the mod file and force a re-download, no change.

I am playing on the dev version, is this one of the mentioned render changes or am I running into another problem? There's nothing in te logs indicating a missing texture.
Look in VRageRender-Directx11.log for missing texture messages.

I haven't tested voxels under DX11, but yes, the render changes might be causing it.
DEV broke a lot of things, and I'm waiting for Keen to fix it before I touch the mod to update it.
Jinks 9 Nov, 2016 @ 7:02am 
Originally posted by Phoenix:
Look in VRageRender-Directx11.log for missing texture messages.

I haven't tested voxels under DX11, but yes, the render changes might be causing it.
DEV broke a lot of things, and I'm waiting for Keen to fix it before I touch the mod to update it.

Checked the VRage log again after a fresh start. Went directly to the next asteroid with pink ore patches and... nothing.

No mention of either "neutronium", "trinium" or your mod-id at all in the VRage logs, and just the usual loading messages in the main log.

Looks like it's either loading the textures fine and just not showing them to me (alignment issues? I have no idea what changed between stable and dev recently) or it's not even trying to load the textures and not telling me about that.

Guess I'll have to live with pink ore for a while. (At least it makes it easy to find.) :D

Edit: Bonus screenshot of some naquadah I fround from 9km away by visual inspection. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=796434420 Who needs ore detectors?

Edit #2: Had some time this afternoon and did a quick test in the stable version, no texture problems. So it's definitely the SE_dev that's screwing things up, not my system or other mods.
Last edited by Jinks; 9 Nov, 2016 @ 4:18pm
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