Garry's Mod

Garry's Mod

SOMA: Proxies [Nextbot]
 This topic has been pinned, so it's probably important
Wheatley  [developer] 29 Aug, 2016 @ 5:25am
BUG REPORT | СООБЩИТЬ ОБ ОШИБКЕ
Post here bugs and script errors you've discovered!
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Showing 1-15 of 16 comments
Making noise on top of an NPC will attract Akers and when he reaches the NPC he gets stuck in the running animation. Disabling AI and enabling it doesn't unfreeze him either.
Steel Rain 4 Sep, 2016 @ 8:26am 
If you redo / delete the SNPCs while the kill animation plays you will get stuck without being able to move and if you suicide you can't respawn
Byeah 4 Sep, 2016 @ 8:39am 
my nextbots walk around for a few seconds totally fine, then they get stuck in the walking animation, how do i fix this?!:steamsad:
In multiplayer, Terry Akers (And the Proxy itself) will often run into a player that it isn't targetting and keep on running rather than damaging them. They also seem to get stuck in corners often.
When trying to kill the enemies an error says that 'BG03' has caused the errors. Google comes up with no results. Anyone know what it is?
Originally posted by JTF: King Jayden Gimme SOMA Plz:
Whenever I Try To Kill ANY SOMA Npc There Is A Script Error!

Look at the script using the ( ` ) key.
Herr Doktor 30 Jan, 2017 @ 12:08am 
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Wheatley  [developer] 30 Jan, 2017 @ 1:01am 
Originally posted by Herr Doktor:
This may apply to all of them, but they like to open doors towards themselves rather than away. I tried setting up a few Ackers in Never Lose Hope Hospital, and it was fun running from him. But when I realized that I wasn't actually seeing any, I found that they all trapped themselves between the door and the wall.

Sometimes, they would also kill themselves on doors. Doors like the bulkheads in (that creepy sciency map... forgot what it's called but it's that map these beasts were showcased in.) They would stand too close, and are crushed by the world when the door lifts.

No coding errors, but the that part of the AI needs some tooling.
Thats nextbots. Doors and other dynamic objects doesn't affect navmesh so NPCs simply don't know about their existence on the map. I just check if there is a door and open it if so.
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Wheatley  [developer] 1 May, 2017 @ 5:03am 
Originally posted by B'SSakido:
Скачал мод и:


Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_09.wav", file probably missing from disk/repository
Model missing: models/npcs/soma/proxy.mdl
Failed to load sound "soma\npc_soma_proxy\search_extra_02.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\start_search_close_04.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_03.wav", file probably missing from disk/repository
Failed to load sound "soma\npc_soma_proxy\coral2_run_step_08.wav", file probably missing from disk/repository


в чем может быть дело?
Игру перезапусти.
помогло: переустановка мода 3 шт. с кучей перезаходов.
Wheatley  [developer] 1 May, 2017 @ 7:20am 
Originally posted by B'SSakido:
помогло: переустановка мода 3 шт. с кучей перезаходов.
Перезахода на карту недостаточно. GMod обновляет модели только после перезапуска игры.
Не реагируют на звуки от пропов как Fiend Nextbot (Например, кинул монтировку (проп) за спиной Proxy \ Terry Akers'а, но он не реагирует), и ПЕРЕСТАЛИ реагировать на включение/выключение фонаря. Раньше они бежали к месту где был включён/выключен фонарь
Last edited by Лучезар Златохуев; 19 Aug, 2017 @ 8:59am
TimTomTed 14 Oct, 2017 @ 9:55pm 
Apperently everytime i get attacked by the NPCs I apperently go deaf (cant hear anything) and the only thing I can hear is when the NPCs attack me again
English the proxies have texture issues and glitch out npc stops working and no errors

Russian У прокси проблемы с текстурами и сбои, NPC перестает работать и никаких ошибок.
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