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That just sounds inconvinient, frankly.
The result would have to be pretty damn good to justify anyone wanting to do something like lower their health just for it.
Yes that one. And I know it can be cheaty so what about just having it so it can make any of the ores? I know this is going to set the cheaty point but I have a qurry minning out a moon for fual and it needs coal to run. So all the un needed moon dust turning into coal would help with more then just that.
Well, i am definatly going to add more recipes for resources, what i found cheaty was how you could create things like pickaxes/swords from basically nothing.
Ya I agree there but really that is only cheaty because you can set up a thing to give you endless emc from just light. Every thing else on it is pretty balinced.
Infact, you could make it a feature to have only true equivalent exchange after a sacrifice, but before then make it 2x or 3x the burn value to create something.
So anything under 10 pixels makes only 1 sludge but costs 2-4 sludge to create. Have the mod have a formula that is able to 'scan' objects and assign a value/cost, that way if the prices ever go up or down the mod autocorrects.
That would probably be a bit less cheaty then anything else. The exact number can be whatever, but it would proabably be far better for the sludge/pixel value be consistant all across the spectrum for items but slightly more generous towards costly items as to avoid many people just relying on dirt/cobble to be the only way to go about obtaining the greymatter.