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FYI and others: using EditSF you can edit your savefile and temp. fix the issue at CAMPAIGN_SAVE_GAME -> COMPRESSED_DATA -> CAMPAIGN_ENV -> CAMPAIGN_MODEL -> WORLD -> PROVINCE_MANAGER -> PROVINCE_ARRAY -> [YOUR PROVINCE] -> PROVICE -> FACTION_PROVINCE_MANAGER_ARRAY -> FACTION_PROVICE_MANAGER_ARRAY - 0 -> FACTION_PROVICE_MANAGER -> FACTION_PROVICE_PUBLIC_ORDER -> FACTION_PROVICE_PUBLIC_ORDER_FACTOR
And the first row!
It's deep in there I know but solveable :) I've fixed a couple of the provinces in the world that just kept on getting rebellions.
Thank you! I'll try
It is indeed strange but I'm guessing that it is something related to values from Attila? I saw some extra public order penatlies if there is different cultures from conquring factions. Anyhow, I think i've seen it occur now when a city is a conquered twice or more in the same 'end turn'. Example: I conquer a city, the AI_1 attacks and conquers it from me, AI_2 comes to my aid and attacks as well.
So a combo between public order penalties values from Attila + increased AI aggressiveness.
Another thing, that's most likely caused by this mod, is wrong parameters in provincial public order events. For instance, with "encouraged populace" you get a negative public order. Quite ridiculous.
Anyone noticed the issues I mentioned?
1. The texts are wrong in Trade & Finance but the actual values applied are correct. Higher tax gives more food + less public order and vise versa. It's just the texts values that needs to be fixed there. Icons seems somewhat ok.
2. I think those values are from Attila but I haven't confirmed. It only makes it harder and that is fine for me :)
Thanks for clearing that up Yenza. All those mismatched colors/texts/values always confused me.