ARK: Survival Evolved

ARK: Survival Evolved

Fancy Fences
Cronus  [developer] 2 Sep, 2016 @ 3:16pm
Bug Reports
please post any Bugs or anything that seems off or funny (not funny haha!).
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Showing 1-15 of 18 comments
Aelin.Lovelace 4 Sep, 2016 @ 2:58am 
Hi, I'm noticing that the fence pieces disappear soon after I place them. I thought at first it might not be snapping properly to the ceiling tiles but I noticed it was happening on both foundations and ceiling tiles. We've modified our spoilage timer for it to be much, much slower to decay, so I don't think that's the issue, at least not server side... otherwise a lot of other stuff I built at the same time would be gone too. Let me know if there's any info I can give you to help. Thanks! Love the mod, gorgeous fences!
Cronus  [developer] 4 Sep, 2016 @ 5:23am 
@nonnyblackthorne thanks for the feedback. Must say its not something that i experienced during testing but will keep my eye out for anyone else having this issue and take a look through the mod files to see if i can see anything that may cause this issue. If anyone else experiences this issue please let me know to rule out if this is an isolated issue or not.
Cronus  [developer] 6 Sep, 2016 @ 2:53pm 
been unable to replicate your issue nonnyblackthorne, and no one else seems to be having that issue. not sure what to suggest im afraid.
THE_STIG 10 Sep, 2016 @ 8:49am 
game crash trying to paint you'r gate's.
THE_STIG 10 Sep, 2016 @ 8:55am 
allso notice a massive fps drop when using alot of bushe's
Cronus  [developer] 10 Sep, 2016 @ 9:41am 
@STIG Thanks for letting me know, I have found the cause and will be updating the mod later with the fix. With the bushes i will take a look at the poly count at some point it may need reducing.
Cronus  [developer] 11 Sep, 2016 @ 9:44am 
Ok tested the painting on my server and everything was fine
THE_STIG 11 Sep, 2016 @ 10:01am 
i can conform that the bug has been fixed. thanks cronus
Steph 13 Sep, 2016 @ 6:35am 
Yea, I lag badly too with the bushes. I also crashed trying to paint a gate (havent tried it since you updated it yesterday though). Still love the mod though.
Last edited by Steph; 13 Sep, 2016 @ 6:35am
Cronus  [developer] 13 Sep, 2016 @ 10:46am 
@Steph, thanks for your support I will try to lower the texture poly when I can get to it, atm im working on my next mod and its taking over my life lol, not sure why i couldnt have decided to have made a smaller mod this next ones a little ambitious :P hope you enjoy the next one as much as this.
quick edit: yes the painting issue has been fixed and tested my myself and players ;)
Last edited by Cronus; 13 Sep, 2016 @ 10:47am
JulikittenB 16 Sep, 2016 @ 8:13am 
Hello, I just got your mod and am excited to use it. The problem I am having is I have a green indicator that a worktable can be placed, but it will not. I have tried to place it inside and outside, but when I click to place it make a bamp sound, but does not place. Any idea what may be wrong?
Cronus  [developer] 16 Sep, 2016 @ 11:17am 
@Lisette Wyrding, will test this out and get back to you. no one else is having issues that i know of as yet so i will test it out and see if i can replicate your issue.
JulikittenB 16 Sep, 2016 @ 11:41am 
@ Cronos so you know what I have done. I have remove the mod and reinstalled it on my rented server, still no good so I move it up to close to the top in the list and still cannot place the crafting table for this mod. It's showing green and making the sound, but will not place. I had this issue with another mod and moving it up in the list helped that one. but not yours. Let me know what you find out :) and Thank you for your hard work.
Cronus  [developer] 16 Sep, 2016 @ 4:03pm 
@Lisette Wyrding Hi, thanks for the extra info, I have tested the mod on sim, single player and server and it always places ok. Hate to say this but it it rotatable so are you clicking twice? (i know you run a server and you sound like you know what your doing but have to ask). I even placed this at the bottom of a load list with about 15-20 other mods. What other mods are you running, are they all green, do any of them change the placement Array and are you spawning in the BP or crafting it?
Another MOD running above your MOD in the load list that has not been updated and uses the same placement array can cause issues too i believe.
Have you completely uninstalled the MOD and removed the mod (files) and reinstalled it? that may be a thing!
if anyone else is having this issue ive not been told so wouldlove to hear about it if it does. i will update the mod along with the next dev kit update just to keep it up to date.
Other than that I do not know what to suggest unless you removed all mods and added them one by one to find the conflict.
JulikittenB 16 Sep, 2016 @ 4:53pm 
I am running about 15 building mods. I will have to check. It is 3rd in the list after Stargates and Advanced Architecture. I have removed it and replaced it, and clicked twice. The only program it could be conflicting with is the Advanced Architect at this point I suppose. The other mods I run are CS structures, Bridges, Metal and Glass, Stair Mod with rouded walls, Multi weapon attachments, Eco Tress, Eco RPdecor, Eco in Wonderland, Crystal Lamps, Auto trough, THC, Small Dragons, Death Helper, Omnicular, Industrial Grinder, Homing Pigeon, Castle_Collection, Bulk Crafters, PIllars Plus, Metal Cages, Resource Stacks, Light Controler, Beacon Enhancer, PnC and Egg N Poop Collector.

Thank you for looking into this.
Last edited by JulikittenB; 16 Sep, 2016 @ 4:54pm
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