Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

Masteries
 This topic has been pinned, so it's probably important
Banda  [developer] 4 Sep, 2016 @ 10:00pm
What Changes do you want ?
Here you can write what changes or Bugs you found so they dont get swallowed inside the Comments.

Atm im looking to Change this:

Archer Rework.

Death Effects.
Last edited by Banda; 16 Sep, 2016 @ 6:17am
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Showing 1-15 of 68 comments
Slakt 4 Sep, 2016 @ 11:15pm 
Posted this simple bug report in the wrong section, so re-posting it here:

We tried this yesterday in multiplayer and we could connect just fine. but all the quests were greyed out. No matter which one of us that hosted, the first quest says save the horse with the objective completed, but could not talk to him and complete it. Btw, we were both passed this point with our chars.
Banda  [developer] 5 Sep, 2016 @ 12:24am 
Originally posted by Slakt:
Posted this simple bug report in the wrong section, so re-posting it here:

We tried this yesterday in multiplayer and we could connect just fine. but all the quests were greyed out. No matter which one of us that hosted, the first quest says save the horse with the objective completed, but could not talk to him and complete it. Btw, we were both passed this point with our chars.

The Horse Quest seems to be bugged in general bcs Masteries doesnt change Quests i know that you can get the next quest no problem :-/
Last edited by Banda; 5 Sep, 2016 @ 12:24am
Slakt 5 Sep, 2016 @ 3:36am 
Oh...well, my trouble is that i cant get the next quest either. Ill re'create a toon and try again. Thx for the help.
EternalFall 5 Sep, 2016 @ 4:19am 
Hi again :)

The tooltips for way of cain and haemorrhage don't show the changes made to the skills.

Just some ideas for the archer tree.

You could swap multiple shot with anaesthetic arrow and make it a more powerful skill, like for each 3 or 4 lvl add one more projectile and if the arrow pierces the target could bleed for 20dmg over 3 sec, increasing by 20 every lvl.

The anaesthtic arrow could be changed for a passive like "One with the bow: years of training with the bow makes the archer fire faster and with increased accuracy. Bows only":
Max lvl 6
4%attack speed+4% each lvl
40 offensive ability+40 each lvl
14%offensive ability+1% each lvl

In the Sharp Eye skill, you could add a chance of heavy bleeding like 10%~15% for 30~50 bleeding over 3sec, increasing by the same amount each lvl.

In the vampirism tree you could add or change one skill (not sure what skill, maybe metamorphosis) that would be used in the left mouse button called Vlad the Impaler- Teached by the vlad himself you know how to impale your victims in the right spot. Spear only:
Max lvl 6 or 12
Every 4 hit do
+50%piercing dmg
5~10 piercing dmg+5~10 each lvl
5% chance to reduce enemy health by 25%
10% attack dmg converted to health


Have a nice day and good work.




Last edited by EternalFall; 5 Sep, 2016 @ 5:17am
AlexZ 5 Sep, 2016 @ 4:30am 
The automation in the inventor tree moves really slow id be nice if he moved faster. Thank you.
Gee, man 5 Sep, 2016 @ 5:26am 
Originally posted by AlexZ:
The automation in the inventor tree moves really slow id be nice if he moved faster. Thank you.
It moves faster with lvl-ups.
I guess it's the downside of the small model it starts with.

But there is another issue with it - it does a lot less damage with it's melee attack than it is stated in skill description.
Also, it would be nice to mention it somewhere in skill description, that it's first upgrade skill fires REALLY FAST despite it's low initial damage.
Last edited by Gee, man; 5 Sep, 2016 @ 5:27am
H-32 5 Sep, 2016 @ 5:36am 
I noticed while working.
In "This skill requires a staff," there needs to be described as the Teleport?

At the same, the "Charged Lightning"
Firing number, there are described
It is in the game has become to the firing of only one shot.
This Which is correct?

In addition to
tagSkillSorclightcharge = Electrical Charge
Like a, not used very much of the old version data and sentence?
It seems to be remaining
GTFOmyNarnia 5 Sep, 2016 @ 7:09am 
If you make a English x10 character, and are having problems with a quest, dont try to complete it in normal masteries mode. It will corrupt your x10 save and give you black screen when you reload, in addition to the HUB. You cant see the screen however, and cannot move, etc. but you can still die! If you get a chance please fix this, It has completely ruined my x10 characters saved game. Or if you have any work arounds for this?
Nevermore 5 Sep, 2016 @ 9:56am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756532893&tscn=1472876460
I have faced the same bug too! Need fix for new players definitely! :UnhappyMask:
Banda  [developer] 5 Sep, 2016 @ 11:49am 
Originally posted by Pink Guy:
Originally posted by AlexZ:
The automation in the inventor tree moves really slow id be nice if he moved faster. Thank you.
It moves faster with lvl-ups.
I guess it's the downside of the small model it starts with.

But there is another issue with it - it does a lot less damage with it's melee attack than it is stated in skill description.
Also, it would be nice to mention it somewhere in skill description, that it's first upgrade skill fires REALLY FAST despite it's low initial damage.

I did fix this issue it but the Tooltip doesnt want to show it right :-/

Banda  [developer] 5 Sep, 2016 @ 11:50am 
Originally posted by Nevermore:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=756532893&tscn=1472876460
I have faced the same bug too! Need fix for new players definitely! :UnhappyMask:

I was like ohhhh noooo what did my mod do but thats a downside bcs they put Game and Addon together.
Banda  [developer] 5 Sep, 2016 @ 11:54am 
Originally posted by Black Bird:
Hi again :)

The tooltips for way of cain and haemorrhage don't show the changes made to the skills.

Just some ideas for the archer tree.

You could swap multiple shot with anaesthetic arrow and make it a more powerful skill, like for each 3 or 4 lvl add one more projectile and if the arrow pierces the target could bleed for 20dmg over 3 sec, increasing by 20 every lvl.

The anaesthtic arrow could be changed for a passive like "One with the bow: years of training with the bow makes the archer fire faster and with increased accuracy. Bows only":
Max lvl 6
4%attack speed+4% each lvl
40 offensive ability+40 each lvl
14%offensive ability+1% each lvl

In the Sharp Eye skill, you could add a chance of heavy bleeding like 10%~15% for 30~50 bleeding over 3sec, increasing by the same amount each lvl.

In the vampirism tree you could add or change one skill (not sure what skill, maybe metamorphosis) that would be used in the left mouse button called Vlad the Impaler- Teached by the vlad himself you know how to impale your victims in the right spot. Spear only:
Max lvl 6 or 12
Every 4 hit do
+50%piercing dmg
5~10 piercing dmg+5~10 each lvl
5% chance to reduce enemy health by 25%
10% attack dmg converted to health


Have a nice day and good work.


I was thinking of giving Archery exactly this Buff with %Atkspeed

I coud look to change it :-/

Im going to release a "Beta" branche to test some things.
Banda  [developer] 5 Sep, 2016 @ 1:21pm 
Found the Error with the Quests.

I think the Bug happens if you Change from Normal Masteries to x10 but i dont know WHY it is doing this so i cant really fix it. I woud say that if you start a Character with x10 stick to x10 with him and dont Change to Normal Masteries.

The Problem lies within the Game itself it trys to load the New Mod with your old Character and starts him at the first Quest BUT your Character already has the .que files for this Map so it corrupts the first File and you cant do Quests anymore.

If there is a way to Change the Path where the .que files are stored let me know bcs i only know 2.

1. Bounce Mod but it woud use the Main save Path for .que Saves
2. Put the whole TT Map inside the Mod and change the Name (~300 mb)

So atm use one Mod with ONE Character and dont jump to Normal and x10.

This Mod doesnt even look @Quests so it cant be the Mod i think its the Engine bcs the Savefiles for Quests get saved inside the "Worldname" so it saves to "World01.map" if i coud Change that i coud make the mod interchangable but like i said i dont know how :-/
Banda  [developer] 5 Sep, 2016 @ 1:30pm 
Originally posted by H-32:
I noticed while working.
In "This skill requires a staff," there needs to be described as the Teleport?

At the same, the "Charged Lightning"
Firing number, there are described
It is in the game has become to the firing of only one shot.
This Which is correct?

In addition to
tagSkillSorclightcharge = Electrical Charge
Like a, not used very much of the old version data and sentence?
It seems to be remaining

There are a few "OLD" tags yes if you are not sure just make all cant be wrong.
flbiv 5 Sep, 2016 @ 6:31pm 
I'm not sure if this is a bug, but when I have the Way of Cain activated it doesn't show the added pierce resistance on my character screen. Is this a bug or just some invisible buff that I have but just can't see?

Also, on the topic of changes, that left-click dual wield attack in close combat. I've been eyeing that for my dual wield character but then realize that each attack is a whomping 20 energy!! None of the other left-click attacks come close to that! Unless you spec highly in energy and energy regen, the idea of using that as a left-click attack early on in the mastery is a laugh...a laugh that turns into a sob when you realize you can't have that for your dual wield character that's been focusing on strength and dexterity to keep up with armor and weapon requirements *sob*
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