Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We tried this yesterday in multiplayer and we could connect just fine. but all the quests were greyed out. No matter which one of us that hosted, the first quest says save the horse with the objective completed, but could not talk to him and complete it. Btw, we were both passed this point with our chars.
The Horse Quest seems to be bugged in general bcs Masteries doesnt change Quests i know that you can get the next quest no problem :-/
The tooltips for way of cain and haemorrhage don't show the changes made to the skills.
Just some ideas for the archer tree.
You could swap multiple shot with anaesthetic arrow and make it a more powerful skill, like for each 3 or 4 lvl add one more projectile and if the arrow pierces the target could bleed for 20dmg over 3 sec, increasing by 20 every lvl.
The anaesthtic arrow could be changed for a passive like "One with the bow: years of training with the bow makes the archer fire faster and with increased accuracy. Bows only":
Max lvl 6
4%attack speed+4% each lvl
40 offensive ability+40 each lvl
14%offensive ability+1% each lvl
In the Sharp Eye skill, you could add a chance of heavy bleeding like 10%~15% for 30~50 bleeding over 3sec, increasing by the same amount each lvl.
In the vampirism tree you could add or change one skill (not sure what skill, maybe metamorphosis) that would be used in the left mouse button called Vlad the Impaler- Teached by the vlad himself you know how to impale your victims in the right spot. Spear only:
Max lvl 6 or 12
Every 4 hit do
+50%piercing dmg
5~10 piercing dmg+5~10 each lvl
5% chance to reduce enemy health by 25%
10% attack dmg converted to health
Have a nice day and good work.
I guess it's the downside of the small model it starts with.
But there is another issue with it - it does a lot less damage with it's melee attack than it is stated in skill description.
Also, it would be nice to mention it somewhere in skill description, that it's first upgrade skill fires REALLY FAST despite it's low initial damage.
In "This skill requires a staff," there needs to be described as the Teleport?
At the same, the "Charged Lightning"
Firing number, there are described
It is in the game has become to the firing of only one shot.
This Which is correct?
In addition to
tagSkillSorclightcharge = Electrical Charge
Like a, not used very much of the old version data and sentence?
It seems to be remaining
I have faced the same bug too! Need fix for new players definitely!
I did fix this issue it but the Tooltip doesnt want to show it right :-/
I was like ohhhh noooo what did my mod do but thats a downside bcs they put Game and Addon together.
I was thinking of giving Archery exactly this Buff with %Atkspeed
I coud look to change it :-/
Im going to release a "Beta" branche to test some things.
I think the Bug happens if you Change from Normal Masteries to x10 but i dont know WHY it is doing this so i cant really fix it. I woud say that if you start a Character with x10 stick to x10 with him and dont Change to Normal Masteries.
The Problem lies within the Game itself it trys to load the New Mod with your old Character and starts him at the first Quest BUT your Character already has the .que files for this Map so it corrupts the first File and you cant do Quests anymore.
If there is a way to Change the Path where the .que files are stored let me know bcs i only know 2.
1. Bounce Mod but it woud use the Main save Path for .que Saves
2. Put the whole TT Map inside the Mod and change the Name (~300 mb)
So atm use one Mod with ONE Character and dont jump to Normal and x10.
This Mod doesnt even look @Quests so it cant be the Mod i think its the Engine bcs the Savefiles for Quests get saved inside the "Worldname" so it saves to "World01.map" if i coud Change that i coud make the mod interchangable but like i said i dont know how :-/
There are a few "OLD" tags yes if you are not sure just make all cant be wrong.
Also, on the topic of changes, that left-click dual wield attack in close combat. I've been eyeing that for my dual wield character but then realize that each attack is a whomping 20 energy!! None of the other left-click attacks come close to that! Unless you spec highly in energy and energy regen, the idea of using that as a left-click attack early on in the mastery is a laugh...a laugh that turns into a sob when you realize you can't have that for your dual wield character that's been focusing on strength and dexterity to keep up with armor and weapon requirements *sob*