XCOM 2
Music Modding System
 This topic has been pinned, so it's probably important
∑3245  [developer] 17 Oct, 2016 @ 10:35am
Frequently Asked Questions
These are the questions that are asked a lot with the Music Modding System. Please read this before posting a question. Chances are, it's already been asked.

More questions will be added in the future.

GENERAL

Q: What's the point to this mod? I can just mute the game and play my own songs through Youtube/Winamp/Foobar2000/WMP/etc.

A: The point is that the mod responds to the current event in the game, and plays music accordingly. You'll no longer have to fiddle with external players and such, saving some resources and time in the long-run.

Q: Can I have multiple music mods playing at a time? / I can only use one music mod?

A: You can use as many as you please, but bear in mind that some soundtrack mods (Deus Ex, Blood Dragon, Mass Effect) may have custom rules, so some tracks play more often than others, or not at all. If this is a problem, then install MCM and configure the options.

Q: The size of these soundtrack mods are too big!

A: There's nothing we can do right now. We need to find out how to cook these packages so that it removes the PS3 and Xbox 360 SoundNodeWaves.

Q: The music lags the game! This never happened to me before I installed X music pack! / When the game lags, the music lags!

A: That's because Firaxis had the music play on a separate thread, via Audiokinetic. The MMS plays at the same thread as the game, so now the music is tied to the FPS, meaning that when the game lags, the music lags. The soundtrack mods aren't the culprit, although its size can increase the memory pool that the game uses.

Q: I HATE THIS MOD! HOW DO I REMOVE IT FROM MY COMPUTER FOREVER?!!

A: Smash that unsubscribe button! Also, check <steamapps>\workshop\content\268500\ and make sure that the folder, 757398474 is deleted.

FIXES

Q: The game has purple or green graphics!

A: Try to make the Music Modding System load first, then the soundtracks, then everything else, in that order.

Q: I can only hear music at shell, geoscape, or tactical, but not anywhere else! / I can't hear music at all! / The mods' music is overlapping X2's music!

A: It seems like the overrides aren't working. Here's a couple of things to try:
  1. Delete your config folder in My Docs\My Games\XCOM2\XComGame\Config and let the game regenerate them again.
  2. If that doesn't work, delete the config in My Docs\My Games\XCOM2\XComGame\Config AND<steamapps>/Common/XCom 2/XComGame/Config, then have steam verify the game. This should give you a clean slate.
  3. Unsubscribe to the MMS and resub to it again.
  4. Reinstall XCOM 2.

Q: How do I make the game not lag as much, so I can use X soundtrack mod?

A: There are several things you can do:

MODDING

Q: Do I need the SDK to make my own soundtrack?
A: Absolutely. There's no way around this.

Q: How do I make my own soundtrack mod?
A: https://docs.google.com/document/d/1qWKWoiinOu-A4u4W6L9g7gUdWPabb5_vkd0zHO6egSw/edit#
Last edited by ∑3245; 3 Jun, 2017 @ 1:09am
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Showing 1-15 of 41 comments
robojumper  [developer] 18 Oct, 2016 @ 5:35am 
I have no idea how to move that up in the list of discussion on the workshop page, but I'm just gonna comment, maybe it goes up :P
∑3245  [developer] 3 Dec, 2016 @ 12:59pm 
Bump
robojumper  [developer] 3 Dec, 2016 @ 12:59pm 
Bumb even more
TechnoKnight 26 Dec, 2016 @ 12:55pm 
Question, how can I select which songs I want the game to play it in certain parts?
∑3245  [developer] 26 Dec, 2016 @ 3:27pm 
Originally posted by TechnoKnight:
Question, how can I select which songs I want the game to play it in certain parts?

You'll have to go to the mods config folder and and edit the ini to tell what songs to play at certain points.
Schindler's Fist 17 Feb, 2017 @ 4:13pm 
So i followed your guide, which I thank and commend you for! It all works fine except for the IntroCue and IntroLength thingie. Can't seem to wrap my head around it, it just skips the Intro and goes straight to the loop. This is how I've written it, what am I doing wrong? :(

+CombatDefs=(ID="Example_CombatSet02", \\
IntroCue="CombatmusicCues.CombatIntro-2", \\
IntroLength="CombatmusicCues.CombatIntro-2", \\
XLoopCue="CombatmusicCues.CombatLoop-2")
∑3245  [developer] 17 Feb, 2017 @ 4:47pm 
Originally posted by Schindler's Fist:
So i followed your guide, which I thank and commend you for! It all works fine except for the IntroCue and IntroLength thingie. Can't seem to wrap my head around it, it just skips the Intro and goes straight to the loop. This is how I've written it, what am I doing wrong? :(

+CombatDefs=(ID="Example_CombatSet02", \\
IntroCue="CombatmusicCues.CombatIntro-2", \\
IntroLength="CombatmusicCues.CombatIntro-2", \\
XLoopCue="CombatmusicCues.CombatLoop-2")

You need to know the Seconds.Milliseconds of the intro music.
Then add this: IntroLength= 000.000f. Change the zeroes to the length of the intro music, in seconds.milliseconds. Audacity should tell you the length of the song, in End Time.

This was a very late addition, so I forgot to add it to the tutorial.

Also, do not put a looping module in the SoundCue.
Last edited by ∑3245; 17 Feb, 2017 @ 4:48pm
∑3245  [developer] 3 Jun, 2017 @ 1:09am 
Made some more changes to the FAQ
kdsports 14 Jul, 2017 @ 7:14pm 
Hello, I've been following your tutorial and attempting to add a new track to the game. When I start the debugger I get the redscreen error message "Unknown member cue in (Music ID= (MusicID="HoI_Geoscape", \\
Cue="ModMusic.SoundCue.Main_Theme(1)_Cue", \\
Group=eSSG_Geoscape)

I have modmusic set as my package, and Main_Theme(1)_Cue is the name of the soundcue of the song. Any help would be appreciated, and thanks in advance.
∑3245  [developer] 14 Jul, 2017 @ 7:39pm 
It should look like this:
+MusicDefs=(MusicID="MusicMod_Geo", \\ CuePath="MyPackage.Tag.SoundCue", \\ Group=eSSG_Geoscape)
kdsports 15 Jul, 2017 @ 7:01am 
Thanks for your earlier help, but I'm sadly still not having much luck. My config now looks like this.

+MusicDefs=(MusicID="HoI_Geoscape", \\
CuePath="ModMusic.SoundCue.HoI_Theme", \\
Group=eSSG_Geoscape)

As before ModMusic is MyPackage, SoundCue is the type, and HoI_Theme is the name of the soundcue I want to play. The only thing I can possibly think of is that I don't have a group for soundcues in my package in the editor, which I noticed the example XEU music does have. Could that be causing the issues, or should I be looking elsewhere?
∑3245  [developer] 15 Jul, 2017 @ 9:59am 
Originally posted by kdports:
Thanks for your earlier help, but I'm sadly still not having much luck. My config now looks like this.

+MusicDefs=(MusicID="HoI_Geoscape", \\
CuePath="ModMusic.SoundCue.HoI_Theme", \\
Group=eSSG_Geoscape)

As before ModMusic is MyPackage, SoundCue is the type, and HoI_Theme is the name of the soundcue I want to play. The only thing I can possibly think of is that I don't have a group for soundcues in my package in the editor, which I noticed the example XEU music does have. Could that be causing the issues, or should I be looking elsewhere?

That might be it, because the SoundCue tag might not even exist in your package.

I suggest deleting SoundCue., or copy-paste all your soundcues until you have that tag.
Last edited by ∑3245; 15 Jul, 2017 @ 10:00am
A Snob Bird 21 Jul, 2017 @ 11:51pm 
i subed to the dues ex music but I can only hear its music at avenger, loadout, menu, mission loading screens and ending but i don't hear it when in combat etc

heres the intresting part when i use xcom eu's music it works fully

dunno if its just me or any settings i need to adjust
∑3245  [developer] 22 Jul, 2017 @ 12:38am 
Originally posted by Lady Serpent:
i subed to the dues ex music but I can only hear its music at avenger, loadout, menu, mission loading screens and ending but i don't hear it when in combat etc

heres the intresting part when i use xcom eu's music it works fully

dunno if its just me or any settings i need to adjust

Are you subbed to both soundtrack mods? It could be that the EU soundtrack gets a higher score to play then the DXMD soundtrack.

I think there's an option to select Mix Indifferent to allow both tracks to play harmonously, but only if you enabled MCM first.
A Snob Bird 22 Jul, 2017 @ 2:38am 
well yeah i was subbed to both mods but i like to have one music mod enabled at a time

when i used the deus ex music like i said it dosn't play when in combat etc instead it plays xcom 2's


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