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You'll have to go to the mods config folder and and edit the ini to tell what songs to play at certain points.
+CombatDefs=(ID="Example_CombatSet02", \\
IntroCue="CombatmusicCues.CombatIntro-2", \\
IntroLength="CombatmusicCues.CombatIntro-2", \\
XLoopCue="CombatmusicCues.CombatLoop-2")
You need to know the Seconds.Milliseconds of the intro music.
Then add this: IntroLength= 000.000f. Change the zeroes to the length of the intro music, in seconds.milliseconds. Audacity should tell you the length of the song, in End Time.
This was a very late addition, so I forgot to add it to the tutorial.
Also, do not put a looping module in the SoundCue.
Cue="ModMusic.SoundCue.Main_Theme(1)_Cue", \\
Group=eSSG_Geoscape)
I have modmusic set as my package, and Main_Theme(1)_Cue is the name of the soundcue of the song. Any help would be appreciated, and thanks in advance.
+MusicDefs=(MusicID="HoI_Geoscape", \\
CuePath="ModMusic.SoundCue.HoI_Theme", \\
Group=eSSG_Geoscape)
As before ModMusic is MyPackage, SoundCue is the type, and HoI_Theme is the name of the soundcue I want to play. The only thing I can possibly think of is that I don't have a group for soundcues in my package in the editor, which I noticed the example XEU music does have. Could that be causing the issues, or should I be looking elsewhere?
That might be it, because the SoundCue tag might not even exist in your package.
I suggest deleting SoundCue., or copy-paste all your soundcues until you have that tag.
heres the intresting part when i use xcom eu's music it works fully
dunno if its just me or any settings i need to adjust
Are you subbed to both soundtrack mods? It could be that the EU soundtrack gets a higher score to play then the DXMD soundtrack.
I think there's an option to select Mix Indifferent to allow both tracks to play harmonously, but only if you enabled MCM first.
when i used the deus ex music like i said it dosn't play when in combat etc instead it plays xcom 2's