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+mini-crits after repeated shots on a target (min. 3)
-50% pellet spread
-25% reload speed
-15% damage
-cannot crit (other than the mini-crits)
-15% pellets
LONG-RANGE SCOUT=YES
balanced? maybe. give me thoughts
Pros:
+25% Damage.
+2 Clip size.
Cons:
-15% Reload speed.
-20% Fire speed.
Less range drop damage (improved distance damage)
-20% firing speed
-50% max ammo capacity
10% Damage Bonus
-33% Clip Size
-20% Reload Speed
Cannot be crit boosted
No random crits
10% faster fireing speed
20% less clip size
no random critical hits
+15% accuracy
-50% clip size
+20% increase pellets
10% less accurate
-25% firing speed
70% Increse in volume
5%SLOWER
+50% damage
+25% speed bost
+25% health
+ grants 3rd jump
- all damage you take is mini crits
- marked for death while in use
-weapon holsters 90% slower
-health and ammo packs have no affect
-65% reload time
I would advocate, if this manages to make in, that it uses the creator's own proposed stats, but also has a slight health penalty. Guaranteed mini-crits is a pretty big boost, *especially* for when you're capping a point or the like. Increased knockback would indeed make it easier for the enemy to push you away, but unless an enemy Demoman or Soldier is involved, I for one think that even that knockback vuln increase in and of itself doesn't offset the gun's advantage quite enough.
SWEET
+20% more accurate
+33% clip size
-15% damage