Garry's Mod

Garry's Mod

Half-Life SNPCs
ragdolls
just one question, i can active and desactive ragdolls? because when the snpcs die a death animation happen but not a ragdoll, a can active ragdoll?
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Showing 1-9 of 9 comments
Nicholas Krettle  [developer] 27 Aug, 2018 @ 3:12pm 
No, this question is pretty common, we wont do it because it will break half life nostalgia, not to mention because the way they are made coded and programmed he would have to make a whole nother extension to do so, which he most likely wont because he's been offline for an incredibly long time.
Trigger (D-962) 27 Aug, 2018 @ 5:30pm 
oh, ok then ;)
can you make the corpses stay in the map instead of fading out???????????? yeah not ragdolls but the corpses with the death animation
Originally posted by batlobster117:
No, this question is pretty common, we wont do it because it will break half life nostalgia, not to mention because the way they are made coded and programmed he would have to make a whole nother extension to do so, which he most likely wont because he's been offline for an incredibly long time.
If you remember the last thing I said, which is incredibly unlikely, then, I will adress my concerns.
the reason why I would like this addon to switch from animation deaths with an effect model, to ragdoll deaths is because it's a LOT less buggy and it would lead to less conflicts with other addons, plus, it my break nostalgia, but not every 90's kid has experienced all these HL1 mods, and, it would just be a LOT better, even if there is a nostalgic penalty, because, some weapon mods are more tuned to ragdolls than they are to animation deaths, and certain errors can be a result.
DudeBroDad45 6 Jan, 2019 @ 5:10pm 
Originally posted by Pikachu Vida loka:
just one question, i can active and desactive ragdolls? because when the snpcs die a death animation happen but not a ragdoll, a can active ragdoll?
NPCS die
DudeBroDad45 6 Jan, 2019 @ 5:11pm 
headcrab zombies die of ragdolls
Trigger (D-962) 6 Jan, 2019 @ 5:13pm 
Originally posted by CultKill13:
headcrab zombies die of ragdolls
but the human grunts, assassins, Some zombies, hunger zombies don't have the ragdolls, just the Ally aliens have
Nicholas Krettle  [developer] 17 Feb, 2019 @ 10:27am 
Originally posted by Gordon Freeman The Annoyance:
Originally posted by batlobster117:
No, this question is pretty common, we wont do it because it will break half life nostalgia, not to mention because the way they are made coded and programmed he would have to make a whole nother extension to do so, which he most likely wont because he's been offline for an incredibly long time.
If you remember the last thing I said, which is incredibly unlikely, then, I will adress my concerns.
the reason why I would like this addon to switch from animation deaths with an effect model, to ragdoll deaths is because it's a LOT less buggy and it would lead to less conflicts with other addons, plus, it my break nostalgia, but not every 90's kid has experienced all these HL1 mods, and, it would just be a LOT better, even if there is a nostalgic penalty, because, some weapon mods are more tuned to ragdolls than they are to animation deaths, and certain errors can be a result.
Yes death animations cause bugs but those bugs can be easily fixed, I know that not everyone has experienced this mod but horse WANTS them to feel what he felt when playing these gold source games, it was his vision and still is, we want this mod to have the same feeling the actual game has, by bringing in the bread and butter of gold source games, its AI/NPC's, and that is truly what makes this mod special.
Last edited by Nicholas Krettle; 17 Feb, 2019 @ 10:28am
Trigger (D-962) 17 Feb, 2019 @ 11:09am 
Originally posted by batlobster117:
Originally posted by Gordon Freeman The Annoyance:
If you remember the last thing I said, which is incredibly unlikely, then, I will adress my concerns.
the reason why I would like this addon to switch from animation deaths with an effect model, to ragdoll deaths is because it's a LOT less buggy and it would lead to less conflicts with other addons, plus, it my break nostalgia, but not every 90's kid has experienced all these HL1 mods, and, it would just be a LOT better, even if there is a nostalgic penalty, because, some weapon mods are more tuned to ragdolls than they are to animation deaths, and certain errors can be a result.
Yes death animations cause bugs but those bugs can be easily fixed, I know that not everyone has experienced this mod but horse WANTS them to feel what he felt when playing these gold source games, it was his vision and still is, we want this mod to have the same feeling the actual game has, by bringing in the bread and butter of gold source games, its AI/NPC's, and that is truly what makes this mod special.
idk why i will say this, but, And the Half-life source, i know one thing: all the SNPCs are Reskins of the hecu soldiers, hl2 chopper/helicopter, Hlsource Zombie, etc is all reskins, but the Hl source NPCs have ragdolls, aaaaand, have a addon to make the models of the Half life source SNPCs stay in HD, AAAAAAAAAND have Ragdolls too, Why this addon can't have, i think what you can do is: Make the Ragdolls be a OPTION, OPTION, you can choose, if will have the death animations, or if will have ragdolls, "but the physics of the ragdolls are going to stay strange" ( or something like this) Who cares? because the HD content have the strange physics but I never saw anyone complaining about this physics bug, so, why your SNPCs can't have the ragdolls OPTION? (any english error, sorry im brazilian)
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