Garry's Mod

Garry's Mod

Half-Life SNPCs
 This topic has been pinned, so it's probably important
epicplayer40 17 Sep, 2016 @ 11:35am
Bugs
Feel free to report bugs/script errors here!
IMPORTANT!!!: I am not one of the creators of this addon, so don't ask me to fix bugs,
If the SNPCs go into a t-pose, be sure to disable Keep Corpses,
If the Apache and Osprey are errors then make sure that you own and have mounted Half-Life Source,
Half-Life: Resistance is not compatible with this addon, so be sure to only have 1 of these enabled.
Be sure to disable SLVbase to fix some other issues.
Also if your having missing textures for the Zombie Assasin, I suggest getting this addon: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=338269021&searchtext=goldsource
Last edited by epicplayer40; 16 Mar, 2017 @ 8:54am
< >
Showing 1-15 of 675 comments
Boo  [developer] 17 Sep, 2016 @ 11:48am 
The lipsync is still in alpha. The Blue Shift Human grunts will have fixed sounds soon. We added the Gonome that has the same functionality as the bullsquid because it was clever. I am still working on the Lipsync for Otis. We are going to fix the Zombie Assassin textures in a future update. I will fix the Ally Grunts' Saw. And the Black-Ops Shotgunner will be turned into a Black Ops Sniper later on. We are fully aware of these. Just give us a little more time. Thank you!
Boo  [developer] 17 Sep, 2016 @ 11:49am 
Also if anyone else has bugs post them here!
epicplayer40 17 Sep, 2016 @ 11:59am 
Originally posted by OpposingHorse:
The lipsync is still in alpha. The Blue Shift Human grunts will have fixed sounds soon. We added the Gonome that has the same functionality as the bullsquid because it was clever. I am still working on the Lipsync for Otis. We are going to fix the Zombie Assassin textures in a future update. I will fix the Ally Grunts' Saw. And the Black-Ops Shotgunner will be turned into a Black Ops Sniper later on. We are fully aware of these. Just give us a little more time. Thank you!
Nice to know, however I still feel as if the Gonome needs its own A.I and isn't just a reskin.
Boo  [developer] 17 Sep, 2016 @ 12:02pm 
Originally posted by epicplayer40:
Originally posted by OpposingHorse:
The lipsync is still in alpha. The Blue Shift Human grunts will have fixed sounds soon. We added the Gonome that has the same functionality as the bullsquid because it was clever. I am still working on the Lipsync for Otis. We are going to fix the Zombie Assassin textures in a future update. I will fix the Ally Grunts' Saw. And the Black-Ops Shotgunner will be turned into a Black Ops Sniper later on. We are fully aware of these. Just give us a little more time. Thank you!
Nice to know, however I still feel as if the Gonome needs its own A.I and isn't just a reskin.
Well, I guess we will start working on it.
epicplayer40 17 Sep, 2016 @ 12:05pm 
Originally posted by OpposingHorse:
Originally posted by epicplayer40:
Nice to know, however I still feel as if the Gonome needs its own A.I and isn't just a reskin.
Well, I guess we will start working on it.
Thanks, also heres a good idea: It would be SOOOOOO awsome if you could add an option so that the headcrabs can turn grunts/guards/scientists into zombies HL:Zombie Addition style.
Nicholas Krettle  [developer] 17 Sep, 2016 @ 12:23pm 
OPPOSING HORSE THE ZOMBIE ASSASSIN DOSE NOT HAVE BAD TEXTURES, PEOPLE JUST NEED TO DOWNLOAD AN ADDON CALLED COLDSOURCE PORTS!
epicplayer40 17 Sep, 2016 @ 12:23pm 
Originally posted by batlobster117:
OPPOSING HORSE THE ZOMBIE ASSASSIN DOSE NOT HAVE BAD TEXTURES, PEOPLE JUST NEED TO DOWNLOAD AN ADDON CALLED COLDSOURCE PORTS!
Send me a link then please.
Wiseguy  [developer] 17 Sep, 2016 @ 1:00pm 
Otis does not hurt himself, he plays pain sounds randomly when injured ALL half-life npcs did this. Black ops will actually become asniper in the next update, saws will be fixxed I swear and I can see the zombie black ops textures, And I put the materials in the addon..
Nicholas Krettle  [developer] 17 Sep, 2016 @ 1:19pm 
Cant send you a link just type this in the search bar on the workshop goldsource model ports
ally heavy grunt has no SAW
Nicholas Krettle  [developer] 19 Sep, 2016 @ 7:54am 
All right just got gone making sure all the ai work for me, they do but every friendly ai that is added to your gmod when you subscribe to this mod if you press "E" on them telling them to stay they well not make a sound or like adrain shepard they well not stop following you, also the friendly odst's do the same thing, except they wont follow you, well the friendly shotgun odst will but if you tell him to stay he will also not make sound file of him staying but he will not stop following you. just wanted to post this bug i know you guys can fix this, also thanks for organising the npc's that was getting annoying how they were all in the same place on the spawn menu.
Black Ops guys use some HD MP5 fire sound, can you fix that?
Also can you make corpses stay permanently if you set ai_hlsnpcs_corpses_lifetime to 0? Thanks.
Wiseguy  [developer] 19 Sep, 2016 @ 11:26am 
heavy grunt has a saw for me?
[Half-Life SNPCs] lua/entities/soldierinfect.lua:31: attempt to index field 'AmbSound' (a nil value)
1. unknown - lua/entities/soldierinfect.lua:31

Timer Failed! [Simple][@lua/entities/soldierinfect.lua (line 30)]
This sometimes happens.
Also most of the NPCs like Gonome have default plastic surface property. Why don't you change it to flesh?
< >
Showing 1-15 of 675 comments
Per page: 1530 50