Total War: WARHAMMER

Total War: WARHAMMER

Regiments of Renown!
 This topic has been pinned, so it's probably important
jdharrow  [developer] 8 Sep, 2016 @ 2:29pm
Report Bugs, Crashes, and Compatibility Issues HERE
I'd like to use this discussion as a place to come and report any bugs or issues you may be having while running the mod. Feel free to post f you want to report a bug, if you are having any issues you'd like to discuss, or if you think you've found a specific compatibility issue, so we can look into them.


====== PLEASE READ BEFORE POSTING =======

When adding a post, please try to be as descriptive as possible about it. It's hard to help if we can't get a similar situation to occur! So things like:
1. List of mods you are using or were using.
2. Date/time of issue.
3. Specific info on the savegame, like when it was started, last turn saved, etc.
4. In-game situation, which faction, which lord, what conditions caused it, etc.
5. Try repeating the situation, is it happening every time?

These 5-points will really help when commenting on your specific questions, so please take the time to do this, so we can take the time to actually help! Thanks everyone, and keep enjoying the mod!!
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Showing 1-15 of 131 comments
Wobbleside 8 Sep, 2016 @ 9:11pm 
Does this include a startpos.esf?
jdharrow  [developer] 8 Sep, 2016 @ 9:35pm 
@Wobbleside - Yeah Wobble, its a necessary piece of making it work because of the way that the Grim and the Grave DLC is handled, and the Regiments of Renown system. I understand this will make Faction Unlockers and and other similar mods that use a startpos incompatible, AFAIK it's required for them to work.
mdutton93 9 Sep, 2016 @ 12:08pm 
Chaos Divided is the only mod of my installed mods that causes a compatibility issue and makes the game crash on launch when i have your mod installed as well. Disabling either one of these mods allows the game to work fine again on launch.
Wobbleside 9 Sep, 2016 @ 7:34pm 
Originally posted by jdharrow:
@Wobbleside - Yeah Wobble, its a necessary piece of making it work because of the way that the Grim and the Grave DLC is handled, and the Regiments of Renown system. I understand this will make Faction Unlockers and and other similar mods that use a startpos incompatible, AFAIK it's required for them to work.

Yup, no worries! Just means I'll have to hack up the startpos in it if I want to use it with my friend. I just wanted to know before we tried it. :)
0Q0m 9 Sep, 2016 @ 10:13pm 
Hello sir, The mod will let savage orc big uns weapon disappear
Last edited by 0Q0m; 9 Sep, 2016 @ 10:14pm
jdharrow  [developer] 10 Sep, 2016 @ 9:34am 
Originally posted by 0Q0m:
Hello sir, The mod will let savage orc big uns weapon disappear

Found it, fixing now thanks!!
For Chaos! 10 Sep, 2016 @ 4:49pm 
Originally posted by mdutton93:
Chaos Divided is the only mod of my installed mods that causes a compatibility issue and makes the game crash on launch when i have your mod installed as well. Disabling either one of these mods allows the game to work fine again on launch.
same here anyway these two could be compatible
jdharrow  [developer] 10 Sep, 2016 @ 5:05pm 
Originally posted by For The Emperor:
Originally posted by mdutton93:
Chaos Divided is the only mod of my installed mods that causes a compatibility issue and makes the game crash on launch when i have your mod installed as well. Disabling either one of these mods allows the game to work fine again on launch.
same here anyway these two could be compatible

Sadly no, I know its confusing from a gamer's perspective why they aren't compatible, until you've spent time with the modding aspect it can be a bit of a mystery. There's specific reasons why based on the way mods for Total War work. Let me try and explain: It has to do with both of these mods using what they call a "STARTPOS" file.

This file is used to determine some things for campaign. For us it allows recruitment of Regiments of Renown, which was a feature added in the Grim and the Grave DLC. Many mods that either change the way the campaign starts, like faction unlockers, or Radious, or mods requiring different DLC, all require a Startpos.

Unlike other parts of the pack, which can be renamed, the game will only actually read 1 STARTPOS file, regardless of how many mods you have with 1. CA might change this in the future, they've certainly changed the way the tables work in the past, but for now it's one of the few restriction s on modding that we can't work around!

This is the same reason that mods like Chaos Divided and the Brettonia ones wont work together, or Raidus and Brettonia, or any of those combinations. I hope this helps clear up some of the mystery of why certain mods that "seem" like they should be compatible, actually aren't!
Last edited by jdharrow; 10 Sep, 2016 @ 5:07pm
Daddy Waroth 11 Sep, 2016 @ 10:23pm 
It doest work with Mixed Faction Unlocker.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=747197329

It stops you from even picking another faction beside the 6 official ones.
Bwuce Bwayne 12 Sep, 2016 @ 5:49am 
I grabbed this mod last night before starting up a new campaign as Greenskins. I was already subscribed to your other two Regiments of Reknown mods, but I found that as Greenskins (I later also tried Dwarfs with the same result) I can only recruit one unit of every regiment. It works just fine when playing as Empire and Vampire Counts.

Could it be this mod clashes with faction-specific mods I use for Dwarfs and Greenskins, or is it yet to be made compatible with your other mods? I'm not very well-versed in modding, unfortunately.
Last edited by Bwuce Bwayne; 12 Sep, 2016 @ 7:15am
The Prattman 12 Sep, 2016 @ 8:26am 
Originally posted by Thurion Heavenshield:
I grabbed this mod last night before starting up a new campaign as Greenskins. I was already subscribed to your other two Regiments of Reknown mods, but I found that as Greenskins (I later also tried Dwarfs with the same result) I can only recruit one unit of every regiment. It works just fine when playing as Empire and Vampire Counts.

Could it be this mod clashes with faction-specific mods I use for Dwarfs and Greenskins, or is it yet to be made compatible with your other mods? I'm not very well-versed in modding, unfortunately.


Hey there, they are working fine for me with Orks and Dwarfs, but it does take a couple of turns before i can get the 2nd/3rd lot of RoR units of the same type.
jdharrow  [developer] 12 Sep, 2016 @ 8:40am 
Originally posted by Thurion Heavenshield:
I grabbed this mod last night before starting up a new campaign as Greenskins. I was already subscribed to your other two Regiments of Reknown mods, but I found that as Greenskins (I later also tried Dwarfs with the same result) I can only recruit one unit of every regiment. It works just fine when playing as Empire and Vampire Counts.

Could it be this mod clashes with faction-specific mods I use for Dwarfs and Greenskins, or is it yet to be made compatible with your other mods? I'm not very well-versed in modding, unfortunately.

I can check on this today, I thought I had got the compatibility working by using that version, so that it would work with the new units as well, but I might need to separate the parts for the new units into its own mod (Basically the RoR "Changes" mod, but specifically for the new units.) Give me a little to look into this, will let you know!
Last edited by jdharrow; 12 Sep, 2016 @ 8:42am
jdharrow  [developer] 12 Sep, 2016 @ 8:54am 
Originally posted by ♥♥♥♥ the plebs:
It doest work with Mixed Faction Unlocker.
It stops you from even picking another faction beside the 6 official ones.

Have you had a chance to read the post just above yours? Its the exact same reason as the Brettonia, since all Faction Unlockers have a Startpos in them. So that write-up should help explain why 2 mods with startpos files can conflict.

It's not something that can be changed, because it has to do with the way faction unlockers work sadly. Sorry! You'll have to decide before you start a new campaign if you want to use an unlocked faction, or one of the existing factions with new RoR's. Of course you can switch this for each campaign, just by adjusting which mods are "active" and which are "inactive", so either way it will work fine if you manage your mods on startup. It's just not a functionality that is possible at the moment!

If CA makes changes to the system to make this possible, you bet I'll make it work alongside them, but sometimes you are actually limited by the modding tools, and this is one of those limitations.
Last edited by jdharrow; 12 Sep, 2016 @ 9:07am
Joeman4 14 Sep, 2016 @ 2:44pm 
This mod doesn't allow "Lokerian's Bretonnia Continued - Final Release" to display Bretonnian factions when going to the Grand Campaign Screen. I wont pretend i know what the interworkings of the mod does but, I used "Lokerian's Bretonnia Continued - Final Release" by itself and its fine. Launched with this mod however it doesnt allow you to play them in campaign. Hope you can find whats wrong.
jdharrow  [developer] 14 Sep, 2016 @ 3:47pm 
@Joeman4 - Plz read the post literally RIGHT above yours ;)
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