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Yup, no worries! Just means I'll have to hack up the startpos in it if I want to use it with my friend. I just wanted to know before we tried it. :)
Found it, fixing now thanks!!
Sadly no, I know its confusing from a gamer's perspective why they aren't compatible, until you've spent time with the modding aspect it can be a bit of a mystery. There's specific reasons why based on the way mods for Total War work. Let me try and explain: It has to do with both of these mods using what they call a "STARTPOS" file.
This file is used to determine some things for campaign. For us it allows recruitment of Regiments of Renown, which was a feature added in the Grim and the Grave DLC. Many mods that either change the way the campaign starts, like faction unlockers, or Radious, or mods requiring different DLC, all require a Startpos.
Unlike other parts of the pack, which can be renamed, the game will only actually read 1 STARTPOS file, regardless of how many mods you have with 1. CA might change this in the future, they've certainly changed the way the tables work in the past, but for now it's one of the few restriction s on modding that we can't work around!
This is the same reason that mods like Chaos Divided and the Brettonia ones wont work together, or Raidus and Brettonia, or any of those combinations. I hope this helps clear up some of the mystery of why certain mods that "seem" like they should be compatible, actually aren't!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=747197329
It stops you from even picking another faction beside the 6 official ones.
Could it be this mod clashes with faction-specific mods I use for Dwarfs and Greenskins, or is it yet to be made compatible with your other mods? I'm not very well-versed in modding, unfortunately.
Hey there, they are working fine for me with Orks and Dwarfs, but it does take a couple of turns before i can get the 2nd/3rd lot of RoR units of the same type.
I can check on this today, I thought I had got the compatibility working by using that version, so that it would work with the new units as well, but I might need to separate the parts for the new units into its own mod (Basically the RoR "Changes" mod, but specifically for the new units.) Give me a little to look into this, will let you know!
Have you had a chance to read the post just above yours? Its the exact same reason as the Brettonia, since all Faction Unlockers have a Startpos in them. So that write-up should help explain why 2 mods with startpos files can conflict.
It's not something that can be changed, because it has to do with the way faction unlockers work sadly. Sorry! You'll have to decide before you start a new campaign if you want to use an unlocked faction, or one of the existing factions with new RoR's. Of course you can switch this for each campaign, just by adjusting which mods are "active" and which are "inactive", so either way it will work fine if you manage your mods on startup. It's just not a functionality that is possible at the moment!
If CA makes changes to the system to make this possible, you bet I'll make it work alongside them, but sometimes you are actually limited by the modding tools, and this is one of those limitations.