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Thank you for that, we've got a lot to do with balancing still yes, and the collectors dying on their own is a bug that will be squashed... I had thought that not using the default maps should be enough to stop them hitting the rocks, it's a shame that it's still a problem. Needs more testing... The trouble with doing a mod as a hobby is that work and real life always take your modding time away >_<
1. Is there a chance maps from HW2 classic could be included in a future update? I loved some of those maps.
2. Also would it be possible in a future update to have a larger zoom out ability when you are zoomed in on your fleet/not in the tactical map view?
We aim to have better maps, in the end we don't want to be reusing too much of the HWRM content as it's a whole different art style to Star Trek. The HW maps are much smaller than the STC maps too, so we could possible reuse one or more as quick game maps?
How far out did you want to zoom? It can already go out quite a ways, I think this is now handled automatically by our random map generator anyway?
You probably already know this but when I am chasing the Cardassian constructor it takes many shots to die even when the entire fleet is focusing on it lol. I found that setting all ships to aggressive kills it. So far I have only seen this with the Cardassians,
Have you guys thought about including the armor tech that Voyager had in the last 2 episodes of Voyager as an upgrade or limited ability. Something like once the ships are built you can spend a crap load of RU's to slowly research that tech, maybe something in late game. Would this just be throwing the balance out the window:)
What about the transphasic torpedo?
Transphasic torpedo: Aren't they already in the mod as a research requirement for the Steamrunner? Or are you referring to giving the Intrepid transphasic torps as well?