ARK: Survival Evolved

ARK: Survival Evolved

Teleport Pad v1.4
shnelle 12 Jun, 2017 @ 9:14am
Crashing at end of Teleport
I've tried this several times and it keeps crashing. I have uninstalled and reinstalled the mod, going as far to totally delete the mod file manually. No change. The crash happens at the end of the teleport sequence. I can tell it does move me across the map cause I see my other base before it crashes. I am playing on the Iso Crystal Caves map. Crash File Log below



Fatal error!



VERSION: 258.71
UnknownModule!UnknownFunction (0x0000026d4128d800) + 0 bytes [UnknownFile:0]
ShooterGame.exe!AWorldSettings::Tick() (0x00007ff6bc62f680) + 80 bytes [h:\svn_ark\engine\source\runtime\engine\private\worldsettings.cpp:804]
ShooterGame.exe!AActor::TickActor() (0x00007ff6bc24746e) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\actor.cpp:741]
ShooterGame.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff6bc5bfff0) + 30 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:871]
ShooterGame.exe!FNamedTaskThread::ProcessTasksNamedThread() (0x00007ff6bbac2a18) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:939]
ShooterGame.exe!FNamedTaskThread::ProcessTasksUntilQuit() (0x00007ff6bbac1bcd) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:680]
ShooterGame.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff6bbac46d0) + 0 bytes [h:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:1777]
ShooterGame.exe!FTaskGraphInterface::WaitUntilTaskCompletes() (0x00007ff6bbb74c62) + 0 bytes [h:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:320]
ShooterGame.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff6bc5b6d1e) + 298 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:188]
ShooterGame.exe!FTickTaskManager::RunTickGroup() (0x00007ff6bc5bb7bc) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:867]
ShooterGame.exe!UWorld::RunTickGroup() (0x00007ff6bc40b1ab) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694]
ShooterGame.exe!UWorld::Tick() (0x00007ff6bc40c75f) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1251]
ShooterGame.exe!UGameEngine::Tick() (0x00007ff6bc336de5) + 0 bytes [h:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1150]
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff6baf51c9c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2418]
ShooterGame.exe!GuardedMain() (0x00007ff6baf4bf3c) + 0 bytes [h:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
ShooterGame.exe!GuardedMainWrapper() (0x00007ff6baf5317a) + 5 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGame.exe!WinMain() (0x00007ff6baf532a8) + 8 bytes [h:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGame.exe!__tmainCRTStartup() (0x00007ff6bd589cdd) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ff87df52774) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff880500d61) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff880500d61) + 0 bytes [UnknownFile:0]