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Cosmetic errors:
During the map transition from map1 to map2 the body of the dead soldier near the shotgun shells disappeared or more likely wasn't even placed in the 2nd map.
The soldier inside that small weapon locker killing Barney: How did he get in there considering there was no other entrance into the room or any damage suggesting his entry. I suggest adding another dead Security guy with him in that room. Then it would make more sense that this guy forced the dead Security man to let him in there before he killed him.
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I can't confirm the Osprey glitch Matrix had. It worked fine for me but it may very well be possible that the scripts sometimes don't execute properly investigate and play around with the delays etc.
@23-down: Thank you! I'm aware of the soldier issue, just forgot to add it to the list of known bugs. It should just transition to the next map with the player since it's still inside the trigger_transition volume. Perhaps Source deals with ragdolls differently during map transitions.
As for the soldier in the supply room, you make a good point. I had just left it implied that soldiers had already raided the cache and he just stayed behind (you might notice that it is a rather large room with very little ammo by comparison - and the radio equipment implies earlier presence by the HECU. There is a keypad on the inside, so if he did happen to know the code he could lock himself in pretty easily. But adding a corpse in there would help create a little more 'visual narrative' to help the player draw their own conclusions. As it stands, it is a bit lacking in detail in that room. I'll consider adding some details to improve the environmental storytelling in that area. Thanks for the idea.
By the way that reminds me of 1 bug that was either a cosmetic issue or an error while mapping. The first pistol you can actually get early on is in one of the toilets yet the player can't collect it as weapon. It's handled as an throw able object only.
I'm not sure that was intended considering that you collected your first pistol ammo in that very same toilet yet not the gun for it. If it was intended like that then I would eventually delete the gun prop all together or replace it with another prop of sorts. Because visually it doesn't make sense that you can collect the ammo laying next to it but not the gun itself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762661042
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762661099
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762661156
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762661173
here also
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762670026
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=762670116
I tried many things. I did shoot the osprey the first few times.
Next I tried shooting the marines as they descended, and it still was bugged.
After that, I gave up on shooting the marines until they were on the ground, and the osprey flew awayas it was intended.
I was shooting them with the mounted machine gun the whole time.
Nevermind. I was able to get the one upstairs near the security guard. Therefore, new question is, was that a bug or intentional?