Black Mesa

Black Mesa

Scylla
 This topic has been pinned, so it's probably important
hscsguy  [developer] 10 Sep, 2016 @ 4:35pm
Bug Report Thread
Post bug reports in this thread to help keep track of known issues.

Known bugs:

-CSM shadow distance seems to be reverting to some default value. It should be rendering over 1400 units and it's clearly not that far.
-There may be an issue with how the tanks are being destroyed. This is being investigated. (Use the RPG to destroy the tanks instead of the mortars)
-One of the ospreys may get stuck and never drop its soldiers. The cause of this is not clear.
-A dead soldier's corpse doesn't transition between maps, making the shotgun's introduction just slightly awkward. But this doesn't affect the gameplay in any way.

If you ever turn on the flashlight and a weird square appears on the screen, just turn it off until you enter a new area. It's a bug with projected textures in Black Mesa. There's nothing I can do without removing the lights in question all together.
Last edited by hscsguy; 13 Feb, 2018 @ 1:38pm
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Showing 1-15 of 21 comments
Martix_Agent 11 Sep, 2016 @ 8:06am 
In the outdoor event, one of the ospreys won't fly away and there seems to be a marine stuck in it. I can blow up the tanks, but after that nothing happens. I assume it's because the osprey remains behind with a marine stuck inside.
23-Down 11 Sep, 2016 @ 11:40am 
Brilliant mappack!

Cosmetic errors:

During the map transition from map1 to map2 the body of the dead soldier near the shotgun shells disappeared or more likely wasn't even placed in the 2nd map.

The soldier inside that small weapon locker killing Barney: How did he get in there considering there was no other entrance into the room or any damage suggesting his entry. I suggest adding another dead Security guy with him in that room. Then it would make more sense that this guy forced the dead Security man to let him in there before he killed him.

------------------------------------------

I can't confirm the Osprey glitch Matrix had. It worked fine for me but it may very well be possible that the scripts sometimes don't execute properly investigate and play around with the delays etc.
Last edited by 23-Down; 11 Sep, 2016 @ 11:40am
hscsguy  [developer] 11 Sep, 2016 @ 6:14pm 
The Osprey bug I've seen before, but I thought it had been fixed. @Matrix Did you happen to shoot at the Osprey or something? I'm just wondering if maybe something may have obstructed it as the soldiers were about rappel and left them stuck in limbo. I never did figure out exactly what caused that, but now I know it's still there. Thanks for the info.

@23-down: Thank you! I'm aware of the soldier issue, just forgot to add it to the list of known bugs. It should just transition to the next map with the player since it's still inside the trigger_transition volume. Perhaps Source deals with ragdolls differently during map transitions.

As for the soldier in the supply room, you make a good point. I had just left it implied that soldiers had already raided the cache and he just stayed behind (you might notice that it is a rather large room with very little ammo by comparison - and the radio equipment implies earlier presence by the HECU. There is a keypad on the inside, so if he did happen to know the code he could lock himself in pretty easily. But adding a corpse in there would help create a little more 'visual narrative' to help the player draw their own conclusions. As it stands, it is a bit lacking in detail in that room. I'll consider adding some details to improve the environmental storytelling in that area. Thanks for the idea.
23-Down 12 Sep, 2016 @ 1:59am 
No problem. It was my pleasure.

By the way that reminds me of 1 bug that was either a cosmetic issue or an error while mapping. The first pistol you can actually get early on is in one of the toilets yet the player can't collect it as weapon. It's handled as an throw able object only.

I'm not sure that was intended considering that you collected your first pistol ammo in that very same toilet yet not the gun for it. If it was intended like that then I would eventually delete the gun prop all together or replace it with another prop of sorts. Because visually it doesn't make sense that you can collect the ammo laying next to it but not the gun itself.
Last edited by 23-Down; 14 Sep, 2016 @ 12:27am
Martix_Agent 12 Sep, 2016 @ 6:30pm 
Originally posted by λG hscsguy:
The Osprey bug I've seen before, but I thought it had been fixed. @Matrix Did you happen to shoot at the Osprey or something? I'm just wondering if maybe something may have obstructed it as the soldiers were about rappel and left them stuck in limbo. I never did figure out exactly what caused that, but now I know it's still there. Thanks for the info.
This was the far osprey only. I'm not sure if it happens tot he close one, I was unable to shoot it while it was unloading.

I tried many things. I did shoot the osprey the first few times.
Next I tried shooting the marines as they descended, and it still was bugged.
After that, I gave up on shooting the marines until they were on the ground, and the osprey flew awayas it was intended.

I was shooting them with the mounted machine gun the whole time.
hscsguy  [developer] 12 Sep, 2016 @ 8:02pm 
Thanks that helps.
Spyder 19 Sep, 2016 @ 4:27am 
The tram never emerged for me, since I destroyed the tanks using air strikes (I think that must be the reason). After destroying the tanks, nothing happened, and after finally giving up on looking for a tram button, I watched a walkthrough and it seems that for the tram sequence to trigger, I had to have killed the tanks with the rocket launcher.
hscsguy  [developer] 19 Sep, 2016 @ 12:12pm 
Yeah killing the tanks with the airstrike is bugged. I have fixed it for the new update.
marcustheanimal 19 Sep, 2016 @ 1:54pm 
I killed the tanks withthe rocket launcher but once i reached the tram it was infinite airstriked for me!
hscsguy  [developer] 19 Sep, 2016 @ 5:59pm 
You're supposed to just get on the tram while the mortar barage is going on.
VxWolf 25 Sep, 2016 @ 8:47pm 
A bug i've found is that at the start of the second map, when the two security guards are ambushed by the aliens, if you kill the vortigaunts before they kill the first security guard, the second security guard will not do anything
Last edited by VxWolf; 25 Sep, 2016 @ 8:47pm
hscsguy  [developer] 26 Sep, 2016 @ 1:12pm 
That's strange. The vortigaunts should be invincible until the first guard is dead. Thanks for the update.
Thanks for the maps! I have an issue. I cannot get the Glock in the bathroom. I can take the ammo, but not the pistol. What should I do to fix this? Thanks in advance!

Nevermind. I was able to get the one upstairs near the security guard. Therefore, new question is, was that a bug or intentional?
Last edited by u b i l λ m b d λ; 20 Dec, 2016 @ 6:28am
hscsguy  [developer] 20 Dec, 2016 @ 9:31am 
Sorry the Glock in the bathroom is a dud. I have removed it for an update, but the project file keeps getting corrupted which is why I haven't released it. If I can ever get the update to work, I will upload it and most of those minor annoyances should be gone ☺
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