Kenshi
Paradise Falls Slavers Edition
Cam32541  [developer] 17 Sep, 2016 @ 6:04pm
Player Instructions, FAQ. (Updated Frequently)
Ok so I hope I can answer any kind of question regarding on what to do, or how to do.

1. Find a location to build your base and place a cage down.

2. Find some unlucky NPC and attack and KO them.

((The best thing to do right now, is to kite the squads you want to enslave back to where you want them, Then drop them all, they all get enslaved, stripped, and then carted back home))

3. After everyone is KO'd your team will start enslaving automatically.
( I do not have any control on where your team goes regarding "Private" or "Public" buildings so beware)

- Please Note -
Your team will try to enslave anyone, in Public buildings or Private,
Keep that inmind when going after a NPC.

4. Your team will strip all the newly enslaved NPC's and either ditch there gear because there inventory is full, or take it with them to a secure weps locker, and a armor container.

5. Your team will place all slaves in open cages.

(Some squads you enslave have a squad leader, and you will need to talk to him because he is the leader of that squad to give slave orders to, If you cannot give orders its because they're not the squad leader of the team you enslaved, If that squad leader dies or you recruit him, the other slaves should be talkable too)
I will roll a update out to fix that, But as of right now it works that way..

6. If you see a red arrow over a slave its because they're not the squad leader of the team you enslaved and either kill the squad leader or recruit, or talk to him and give him the orders.

Right click and if you see, "TALK TO" then you can talk to him.

7. Give what ever order you want to your slave and they should go do it,
either by themselves or with there squad you enslaved.

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Any order given will remain there orders until you, give them a new order.
If you tell them to patrol the town, and save and quit when you reload they will
remain, patroling the town, if you want them in cages, go back and tell them to get
there sorry ♥♥♥ in a cage or the furnace they go..

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= Also remember there is a chance your slave will disobey and try to fight or escape to there freedom.

So if you decide to arm them, and your guy being heavely wounded is giving them orders,

- They might see a advantage there...
- They might see that you don't have any walls and a gate,
- Or that you always leave your gate open,

- There are many factors but its simple,
Don't be careless and they won't try to escape,

- Have a healthy teammate give orders,
- Don't leave weapons out for them to get ahold of.
- Have 4 walls and a gate and problem is solved..

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- There is also a Cannibal start where you can play as a tribe of Cannibals,
The world hates you because you're a Cannibal and your only friends are other
Cannibals and Fogmen..

- You can build cages and your Cannibals will fill them when you find NPC's to put them in,.

- You will notice your Cannibals eatting the caged people.

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Again,
I will try to get it so each slave can be spoken to and not just the squad leaders
in a future update, Most slaves are talkable too, its just some squads you
enslaved you gotta go to there leaders.
Last edited by Cam32541; 7 May, 2017 @ 5:06pm
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Showing 1-9 of 9 comments
Tenrai Tiger 12 Jul, 2017 @ 1:08pm 
Is there a reason NONE of the slaves are working the mines or fields? I can set them to patrol the base but none of them will listen to the commands.
Reigdaer 15 Jul, 2017 @ 5:12pm 
same here, they are not following all the orders and if i put them on the option "join my squad or stay slaved" all of them are marked as fugitives
Sage Josh 16 Jul, 2017 @ 2:01pm 
I dont have the fugitive problem but the only 4 orders that work are patrol, join squad, follow me and get to a cage. they do not mine, farm or operate machines. basically the mod is pretty pointless (at the moment) unless you want to have above the recruit cap. they also disapear quite often (im not sure if they can pick the locks of the cage?) but some times they will pop back into the cage while some one else is in it.
Last edited by Sage Josh; 16 Jul, 2017 @ 2:02pm
ozkon 14 Apr, 2018 @ 7:19am 
Skeletons in slavery to seize perhaps?
Cam32541  [developer] 17 Jun, 2018 @ 4:46am 
Originally posted by White Wolf:
Is there a reason NONE of the slaves are working the mines or fields? I can set them to patrol the base but none of them will listen to the commands.

Bugs, and the mod was broke, it needed to be updated. Update soon!!

Originally posted by Reigdaer:
same here, they are not following all the orders and if i put them on the option "join my squad or stay slaved" all of them are marked as fugitives

The upcoming update will fix that!



Originally posted by Sage Josh:
I dont have the fugitive problem but the only 4 orders that work are patrol, join squad, follow me and get to a cage. they do not mine, farm or operate machines. basically the mod is pretty pointless (at the moment) unless you want to have above the recruit cap. they also disapear quite often (im not sure if they can pick the locks of the cage?) but some times they will pop back into the cage while some one else is in it.

Update soon will fix it all.



Originally posted by ozkon:
Skeletons in slavery to seize perhaps?

?> :steamhappy: Update is soon!
Tenrai Tiger 18 Jun, 2018 @ 9:30am 
Originally posted by Cam32541:
Originally posted by White Wolf:
Is there a reason NONE of the slaves are working the mines or fields? I can set them to patrol the base but none of them will listen to the commands.

Bugs, and the mod was broke, it needed to be updated. Update soon!!

Originally posted by Reigdaer:
same here, they are not following all the orders and if i put them on the option "join my squad or stay slaved" all of them are marked as fugitives

The upcoming update will fix that!



Originally posted by Sage Josh:
I dont have the fugitive problem but the only 4 orders that work are patrol, join squad, follow me and get to a cage. they do not mine, farm or operate machines. basically the mod is pretty pointless (at the moment) unless you want to have above the recruit cap. they also disapear quite often (im not sure if they can pick the locks of the cage?) but some times they will pop back into the cage while some one else is in it.

Update soon will fix it all.



Originally posted by ozkon:
Skeletons in slavery to seize perhaps?

?> :steamhappy: Update is soon!
Looking forward to it!
Cam32541  [developer] 21 Jun, 2018 @ 2:08am 
Update is out!
Tenrai Tiger 21 Jun, 2018 @ 9:24am 
Originally posted by Cam32541:
Update is out!
Appreciated!
Cam32541  [developer] 27 Sep, 2019 @ 2:47am 
No problem :D
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