Call of Duty: Black Ops III

Call of Duty: Black Ops III

FABRIK DER UNTOTEN
Fabrik Der Untoten - Suggestions
(Last Edited: October 9th 2016)
(Originally Posted: October 3rd 2016)
This is where suggestions should go, the reason I'm making this is to keep the workshop's discussion board from bulking up too much and there being too many topics to look through to the point where its not worth it to look through it for suggestions.

I'll start:
* Re-add 4 Perk Limit, Makes Perk-A-Lot pointless. If you make it cost less than all the perks together, then its just a so so reward thats not really worth unlocking since by that time you've gotten enough points for it to no matter and Perk-A-Lot is in a dead end making it so no matter how cheap it is you'd have to risk the game or have 1 zombie left to buy from it (which means any mid-round downs aren't worth going to Perk-A-Lot for). With the perk limit Perk-A-Lot would be the only way to have more than 4 Perks at a time being an amazing reward. If you want it to be a little more lax, how about having a "Empty Perk Bottle" power up sitting in Origins on top of a Dirt mound as a hommage to being able to get empty perk bottles from digging in Origins increasing the perk limit to 5 making it so you could have 5 perks not just 4; Having it just be already 5 also just don't make sense storyline wise and either way just feels like cheating so having it this way makes you have to slightly work for an extra perk slot.

* Perk Limit Alternative, A way to keep the perk limit "higher" but also not devalue Perk-A-Lot to the point of being useless how about having the 4 Perk Limit for "Official" perks being Quick-Revive, Speed Cola, Juggernog, Double Tap 2.0, Stamin-up, Widows Wine and Electric Chery; What I've seen is that you have a new line up for the new perks in the soon to be released update, why not make it have its own Perk Limit of 2 for Special/Custom perks so you could have 4 Treyarch Perks and 2 Custom Perks at once. This would effectively make it so if you wanted all 3 Custom Perks and all 7 Official Perks you'd need to use Perk-A-Lot but you still would essentially have 6 Perk Slots in a sense.

* Powerup Room, You could make that empty room in the Sewer function like the Powerup Room on Nuketown Zombies where there would be a new Powerup there each round but it costs 3000 to open the Door initially and requires power to open the door.

* Bonfire Sale, If the last idea happens, you could add Bonfire Sale as a low chance to spawn only in the Powerup room which would lower the price of Pack-A-Punch and Link the Teleporter if it is not already; It would then instead of having you go to either Origins or Mob of the Dead go directly to Pack-A-Punch.

* Teleport Cost, I feel like the Teleporter should have a cost due to how useful it is; I feel like it should be 1000 points, not 1500 like the Giant due to not spawning a powerup and having to be linked each time. EDIT: After playing for awhile longer, 1500 for the teleporter would be fine.

* Raygun Mark 2, Move the weapon swapper to ontop of the table and instead of having the Revolver have the Raygun Mark 2. The Revolver is stronger than the Raygun Mark 2 from what I'm seeing. Adding the Revolver to the Mystery Box would be sufficient.

* Widows Wine Placement, Maybe push widows wine against the wall or put it on the wall to the left of it because it looks very weird right now.

* Claymores, If you could get in contact with Jbird and get his Claymores you could put them on the wall instead of the PPSH in Origins.
EDIT: Since you got Jbird's Claymores could you please put them on the wall instead of the Nonexistant PPSH wall buy, it would fit not only thematically but canonatically.

* Dual Rayguns, I feel like the Banana Easter Egg should yield Dual Rayguns or something special instead of a Pack-A-Punched Raygun since I can easily get a Pack-A-Punched Raygun. Yes it's cheaper but by the time you'd have all the areas acessiable its pretty much within reach; Only benifit is that two players could have the Rayguns instead of just 1 on the whole map.

* Challenge Board, A challenge board ala Gorod Krovi, Revelations or anything like that would be really awesome.

* Rework Revolver, It does far too much damage and can't be Pack-A-Punched. It's a normal gun so I feel like not being able to pack-a-punch it is very weird and unfitting. If you want the Revolver to be that strong maybe make it so thats how it is while Pack-A-Punched and make it hard to get from the Box but only able to be gotten from the Box; Having it in the Pack-A-Punch Room makes it too reliable to get. It also needs to be fixed to have sound.

* Sniper Tower Trap, the Sniper tower could be like the Sniper Tower in Mob of the Dead. It'd be interesting, should only beable to be done once per 5 rounds or something as it'd be very powerful.

* Madgaz Moonshine, This is quite strong so I feel like its cost should increase to 4000 or even 4500. For what it is it feels like its too easy to get. The reason this is too useful is it makes sliding which is a mobility thing a weapon where as dolphin diving is otherwise useless which keeps PHD Flopper from being too strong (which PHD is too good purely because it negates fall damage). My suggestion on how to Balance Madgaz Moonshine and potentially make it more of a 3000 point worth perk is to make it so sliding INTO zombies causes the explosion and not just the slide ending.

* Crusader Ale, I feel like the area you put this is too crowded for a perk machine. The area just looks so weird with it. Maybe put it in the room I suggested to be the power up room or even place this where Madgaz Moonshine is and move Madgaz Moonshine into a Special place for it since its far too easy to get.
Last edited by [ZG] Zan⁧⁧dorum; 9 Oct, 2016 @ 12:20am
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Showing 1-12 of 12 comments
zach358 3 Oct, 2016 @ 11:12pm 
The Ammo-matic should cost much more money. It seems too easy to get when it only costs 5,000. Maybe 10,000 or 15,000 will make it more fair. I noticed on the Devil's Workshop map I think it costs 25,000 which seems pretty reasonable. Amazing map by the way! By far the most polished and fleshed out custom map.:steamhappy:
Originally posted by zach358:
The Ammo-matic should cost much more money. It seems too easy to get when it only costs 5,000. Maybe 10,000 or 15,000 will make it more fair. I noticed on the Devil's Workshop map I think it costs 25,000 which seems pretty reasonable. Amazing map by the way! By far the most polished and fleshed out custom map.:steamhappy:
I feel its fine, its 5000 each time and only refills the weapon you have out. Maybe add a limited amount of times you can buy from it before it leaves or make the price increase by 5000 each time you buy from it.
zach358 4 Oct, 2016 @ 3:17pm 
Originally posted by ZG Zandorum:
Originally posted by zach358:
The Ammo-matic should cost much more money. It seems too easy to get when it only costs 5,000. Maybe 10,000 or 15,000 will make it more fair. I noticed on the Devil's Workshop map I think it costs 25,000 which seems pretty reasonable. Amazing map by the way! By far the most polished and fleshed out custom map.:steamhappy:
I feel its fine, its 5000 each time and only refills the weapon you have out. Maybe add a limited amount of times you can buy from it before it leaves or make the price increase by 5000 each time you buy from it.
Personally I feel it is really overpowered. I am currently on round 39 solo and can just buy as much ammo as I need becasue it is so cheap and I never run out of $$$. 5,000 for max ammo along with all perks and 1 hit KO magnum feels very broken. Perhaps moving the Max Ammo machine to a more risky location and making it 10,000 points would help becasue right now I can just run a train past the machine to fill up and then go back to training in the big room.
Originally posted by zach358:
Originally posted by ZG Zandorum:
I feel its fine, its 5000 each time and only refills the weapon you have out. Maybe add a limited amount of times you can buy from it before it leaves or make the price increase by 5000 each time you buy from it.
Personally I feel it is really overpowered. I am currently on round 39 solo and can just buy as much ammo as I need becasue it is so cheap and I never run out of $$$. 5,000 for max ammo along with all perks and 1 hit KO magnum feels very broken. Perhaps moving the Max Ammo machine to a more risky location and making it 10,000 points would help becasue right now I can just run a train past the machine to fill up and then go back to training in the big room.
Well the magnum in itself is just broken. I feel like it'd be fine if every time you bought it it became 5000 points more expensive so it'd go 5k, 10k, 15k, 20k and so on. With the Dog Rounds existing, theres next to no reason it should exist in the first place. I would like to note though that I haven't actually needed to use Amm-O-Matic once because of the Dog Rounds. Last game I played I died on round 62.
Last edited by [ZG] Zan⁧⁧dorum; 4 Oct, 2016 @ 5:07pm
TTVKingMundane 5 Oct, 2016 @ 4:18am 
I have to disagree on readding the 4 perk limit. I personally hate when custom maps have a perk limit.
zach358 5 Oct, 2016 @ 1:25pm 
Originally posted by KingMundane:
I have to disagree on readding the 4 perk limit. I personally hate when custom maps have a perk limit.
There is a limit? I was able to buy all the perks every time I played it.
Sephiroth 5 Oct, 2016 @ 3:05pm 
Originally posted by zach358:
Originally posted by KingMundane:
I have to disagree on readding the 4 perk limit. I personally hate when custom maps have a perk limit.
There is a limit? I was able to buy all the perks every time I played it.
there is no limit, the OP is asking to re-add the vanilla 4 perk limit for further dopamine release when you unlock the perk EE thing.
Originally posted by KingMundane:
I have to disagree on readding the 4 perk limit. I personally hate when custom maps have a perk limit.
Well then Perk-A-Lot is completely pointless to Unlock making that Easteregg Pointless. It costs less to get all of the Perks on your own and is less dangerous since Perk-A-Lot is at a Dead End. Might as well completly remove Perk-A-Lot if theres no Perk Limit because seriously theres no point. Even if its cheaper than all the perks, even if its 10 points; Late rounds it doesn't matter how cheap it is if its too dangerous to do without only having 1 Zombie left because Usually people go down mid round and have to go running for the important perks then leave 1 Zombie to get the ones they didn't get yet.
zach358 5 Oct, 2016 @ 7:53pm 
Originally posted by ZG Zandorum:
Originally posted by KingMundane:
I have to disagree on readding the 4 perk limit. I personally hate when custom maps have a perk limit.
Well then Perk-A-Lot is completely pointless to Unlock making that Easteregg Pointless. It costs less to get all of the Perks on your own and is less dangerous since Perk-A-Lot is at a Dead End. Might as well completly remove Perk-A-Lot if theres no Perk Limit because seriously theres no point. Even if its cheaper than all the perks, even if its 10 points; Late rounds it doesn't matter how cheap it is if its too dangerous to do without only having 1 Zombie left because Usually people go down mid round and have to go running for the important perks then leave 1 Zombie to get the ones they didn't get yet.
Can you even get to the Perk-a-lot machine? The room looks like its inaccessible?
Originally posted by zach358:
Originally posted by ZG Zandorum:
Well then Perk-A-Lot is completely pointless to Unlock making that Easteregg Pointless. It costs less to get all of the Perks on your own and is less dangerous since Perk-A-Lot is at a Dead End. Might as well completly remove Perk-A-Lot if theres no Perk Limit because seriously theres no point. Even if its cheaper than all the perks, even if its 10 points; Late rounds it doesn't matter how cheap it is if its too dangerous to do without only having 1 Zombie left because Usually people go down mid round and have to go running for the important perks then leave 1 Zombie to get the ones they didn't get yet.
Can you even get to the Perk-a-lot machine? The room looks like its inaccessible?
Theres an easter egg to open it. I do not know how to do that though, it has been confirmed to be a thing; It's unknown if the easter egg to open the door is in the map yet though. I feel like having it as a goal is something to want.
Last edited by [ZG] Zan⁧⁧dorum; 5 Oct, 2016 @ 8:40pm
zach358 5 Oct, 2016 @ 9:03pm 
Originally posted by ZG Zandorum:
Originally posted by zach358:
Can you even get to the Perk-a-lot machine? The room looks like its inaccessible?
Theres an easter egg to open it. I do not know how to do that though, it has been confirmed to be a thing; It's unknown if the easter egg to open the door is in the map yet though. I feel like having it as a goal is something to want.
I heard it was going to be part of the EE but I dont believe it has been implemented yet. As of now, it is just a teaser.
Updated my post.
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