Call of Duty: Black Ops III

Call of Duty: Black Ops III

FABRIK DER UNTOTEN
Bman 7 Oct, 2016 @ 9:59pm
Fabrik Der Untoten - Community Ideas
Hello everyone! Today I would like to explain some ideas for the future of this map hopefully getting ideas into the updates that are good! Anyway here are my ideas plus some of your guys ideas. Comment your ideas below and I'll make sure to pick out the good ones that I think are great! Disclaimer, check out Madgaz's YouTube to see what he is already putting into the map.


My Ideas

  • Madgaz Moonshine Change: I think it should stun zombies that are in front of you after it explodes blocking zombies behind the front of the horde.
  • Make the doors cost less in solo its very expensive for a solo player.
  • Add more easter eggs and also mini ones for people with less experience in easter egg hunting.
  • Create more custom weapons.
  • 2.0 Perk system! Basically you can buy the perk again for 2x the original price.
  • Have a Mule Kick 2.0 makes you switch to your guns faster.
  • Have a Juggernog 2.0 makes your red screen go away a bit faster.
  • Have a Deadshot 2.0 makes you aim faster and adds a laser sight if not on your gun already.
  • Have a Stamin Up 2.0 when red screened you run faster.
  • Have a Electric Cherry 2.0 when in an electric trap no damage will be taken.
  • Have a Speed Cola 2.0 makes your reload automatically finish when the bullets are inside the gun or as I call Y Y(ing) for Xbox or Triangle Triangle for PlayStation
  • After you add the easter egg if its a big one then there should be a buyable ending after completion.
  • Add more playable areas including Origins and being able to unlock it from the Widows Wine at the mound instead of just a little trench that you see for only a little bit.

Your Ideas

Comment below to get your comments here!
Last edited by Bman; 8 Oct, 2016 @ 8:54pm
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Showing 1-2 of 2 comments
1) I feel like Madgaz Moonshine is already too strong; we shouldn't buff it.
2) I feel like this is true only for the spawn area but at the same time there isn't many doors, so I feel like its fine personally. It allows there to be some difficulty in an already otherwise easy map.
3) Agreed, however I'd really like it if they had better or more thought out rewards as a pack-a-punched raygun is no where near worth my time.
4) If what we've seen with the Revolver is any indication, I don't feel like that'd be a good idea as the revolver is heavily overpowered.
5) I'll tree all of the 2.0 perk ideas as a single Idea;
* The system itself is somewhat interesting but also too large of an idea for a map this small. The map is already easy, this should be saved for a larger map.
* (Mule Kick 2.0) There is no limit to the weapon swapping speed, so this is useless.
* (Juggernog 2.0) The red being there is fairly important. I don't see why you'd want this.
* (Deadshot 2.0) Not too strong, not too weak; that's fine.
* (Stamin Up 2.0) A little strong but its fine.
* (Electric Cherry 2.0) Sure.
* (Speed Cola 2.0) Extremely powered, unsure about this.
6) I'm personally completely against this, buyable endings are just dumb. Why would I want to not keep going? Isn't the goal of Zombies to live as long as possible?
7) It's nicely sized, I feel like if more areas are added they shouldn't be more than a single room additions that are dead ends.
8) What?
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Showing 1-2 of 2 comments
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