Crusader Kings II

Crusader Kings II

A Bigger Interface
Kamufen  [developer] 20 Sep, 2016 @ 2:19am
Bugs, feedback ect.
Encounter any bug or have some feedback on the mod? post it here.
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Showing 1-15 of 79 comments
Dez 20 Sep, 2016 @ 5:13am 
Great work, first of all.

I've noticed something that may be a bug.

The bigger windows sometimes don't register scrolling as scrolling through the list but rather as zooming, as if the window wasn't there - so if I have my mouse pointer at the extended parts, the bottom parts of these bigger windows, it sometimes just starts zooming instead.

This usually happens when scrolling through character lists when selecting people to grant various titles to & during marriage/bethoral selection.

Syntetesh 20 Sep, 2016 @ 11:53pm 
Hi Kamufen! Thanks a lot for your mod!

I was wondering if it is feasible to extend the area for Traits on the character sheet?

Keep it up! :)
Kamufen  [developer] 21 Sep, 2016 @ 4:04am 
Originally posted by Dez:
The bigger windows sometimes don't register scrolling as scrolling through the list but rather as zooming, as if the window wasn't there - so if I have my mouse pointer at the extended parts, the bottom parts of these bigger windows, it sometimes just starts zooming instead.
OK, looking into it. I think i may have found a fix. just need to test if it's consistent.

Originally posted by Syntetesh:
I was wondering if it is feasible to extend the area for Traits on the character sheet?

I am accually working on this. The problem is making i look nice and not make it too different from vanilla, to prevent confusion. Here is an example of my current itteration. https://steamhost.cn/steamcommunity_com/profiles/76561198066916455/screenshot/258218890814971630
Last edited by Kamufen; 21 Sep, 2016 @ 5:42am
WebGremlin 23 Sep, 2016 @ 2:07am 
Hi, just wanted to inform you that the number of total troops in the Reoganisation Window is still at its original height. See screenshot:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=768341776

Hope that helps.
WebGremlin 23 Sep, 2016 @ 5:01am 
Also just noticed that the scroll area of the Arrange Marriage window is still at its original size:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=768387620
Kamufen  [developer] 23 Sep, 2016 @ 6:17am 
Strange... Those windows are extended on my end. Are you using any other mods? Especially any that edits the interface/*.gui files?
Thirsk 27 Oct, 2016 @ 12:16pm 
I know this isn't really your fault, but this mod is horribly broken with the Game of Thrones mod. Is there anything I could do to make it compatible? I find that it's so much more necessary in that mod, considering how much more space is needed to convey the additional information.
Kamufen  [developer] 28 Oct, 2016 @ 2:40pm 
Originally posted by Thirsk:
I know this isn't really your fault, but this mod is horribly broken with the Game of Thrones mod. Is there anything I could do to make it compatible? I find that it's so much more necessary in that mod, considering how much more space is needed to convey the additional information.
Since the Game of Thrones mod, actually have themselves done some changes to the interface to fit the extra info and features, there's no way to make this mod be compatible with both AGOT and vanilla. I migth eventually make a seperate extended AGOT interface mod. But as I don't really play much with the AGOT mod myself, it's not a priority atm.
taio 2 Nov, 2016 @ 7:28pm 
Suggested additional shortcuts that we add in HIP's version: "c" at domestic diplomacy lines 355, 547, 670, 866 (for every diplo window that says "Do it!" instead of "Send"); "c" and "z" at focusview.gui lines 426 and 434 (for choosing a focus); "c" at succession.gui line 247 (for the large succession screen); and at unitpanel.gui lines 211 and 392, making them priority_shortcut (because they’re map mode keys).

Maybe every priority_shortcut line should also have take_events_when_disabled = yes, because vanilla does that, but I have no idea what that line does and I don’t remember it having any in-game effect I could detect.
Seph 26 Nov, 2016 @ 4:13pm 
Originally posted by Kamufen:
Strange... Those windows are extended on my end. Are you using any other mods? Especially any that edits the interface/*.gui files?

I know this was a while ago, but I'm having the same issue. I see the bigger window for the arrange marriage page, but the scroll / view area is the original size, just a bunch of empty space below it. The only other mods I use are the font mods that you mentioned being compatible.
Weaver 12 Dec, 2016 @ 11:12am 
I haven't done bogs of testing yet, but I seem to be having trouble with the character search / marriage person select window because of this mod. Mainly, it's a problem with sorting. I often need to sort some random other columns before the sort for a column I want starts behaving properly (not behaving properly = random results or just flipping the current results, not sure which). I don't seem to have this problem without this mod, but I haven't tested a lot.

I was just having another problem, though. My realm has five people with smallpox. In the base game, i see these five when i search 'smallpox' and 'realm' and also 'smallpox' and 'all'. (Apparently it's only in the HRE so far.)

When I search 'smallpox' and 'realm' with the mod, I got four results. I then selected 'all' and the fifth character overwrote one of the slots already being shown, leaving four visible. This set of four stayed when I went back to 'realm', and i didn't get the first view back until i pressed other buttons and blanked the thing out and went back.

https://wvr.blue/i/2016/12/12/KQtw.jpg -- mods currently being used (BI currently disabled for tests)
Last edited by Weaver; 12 Dec, 2016 @ 11:13am
taio 12 Dec, 2016 @ 12:26pm 
Weaver: that's a long-standing issue with the character finder in vanilla as well. An example of a way to consistently handle it is to sort by age, then by an attribute, then by what you really want, and then click the top-left filter button again ("all", "realm", etc)
Technophile Max 22 Mar, 2017 @ 9:39am 
Game crashes when trying to open council window.
Kamufen  [developer] 22 Mar, 2017 @ 10:22am 
@Technoplile Max. Known bug introducen in patch 2.7.0.1. But I have updated a fix for it. Seems steam haven't downloaded the modupdate for you, steam beeing steam. Unsubscribe, delete modfiles then resubscribe to force steam to download latest modversion.
Technophile Max 22 Mar, 2017 @ 12:06pm 
Originally posted by Kamufen:
@Technoplile Max. Known bug introducen in patch 2.7.0.1. But I have updated a fix for it. Seems steam haven't downloaded the modupdate for you, steam beeing steam. Unsubscribe, delete modfiles then resubscribe to force steam to download latest modversion.
Will try.
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