Starbound

Starbound

New Farmables: Flowers
 This topic has been pinned, so it's probably important
Azure Fang  [developer] 5 Jul, 2017 @ 9:08am
Implementation Note and Request
This mod uses a slightly unorthodox (and infuriatingly inefficient) method to get these flowers to work. Rather than just patching full farming data into the vanilla flowers, this mod causes vanilla flowers to drop seeds to visually identical but unique objects whichh then share she same treasure pools. For example, "flowerred" or Red Flowers drop seeds for "afflowerred". The reason for this is because, for some reason that I have been unable to determine, simply patching in the farming data and making the files identical to other farmables, such as potatos or bananas, prevents flowers from being placed in biomes. This is the only method that I could find that would allow flowers to be planted without stripping their wild versions from every planet in existence.

If anybody knows how to properly generate farmable plants in biomes, please let me know, as undue file redundancy seriously irritates me.
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jss2a98aj 14 Aug, 2018 @ 8:32pm 
I was able to make vanilla flowers farmable and still generate properly, but only if I did not set "requireTilledAnchors" to true. Every other change needed to make them a farmable worked. Its likely why most vanilla crops have two versions. EX: Wheat has wildwheatseed.object and wheatseed.object
Azure Fang  [developer] 14 Aug, 2018 @ 9:39pm 
Originally posted by jss2a98aj:
I was able to make vanilla flowers farmable and still generate properly, but only if I did not set "requireTilledAnchors" to true. Every other change needed to make them a farmable worked. Its likely why most vanilla crops have two versions. EX: Wheat has wildwheatseed.object and wheatseed.object
I tried that, but without tilled anchors set I ran into some major weirdness, including being able to plant them on literally every surface :P
jss2a98aj 16 Aug, 2018 @ 6:24pm 
I ran into that too. You could make it so they still need water so they wont grow if planted where they shouldn't be, but the soloution you use right now is probably the best way to go about it.
Azure Fang  [developer] 16 Aug, 2018 @ 6:26pm 
Originally posted by jss2a98aj:
I ran into that too. You could make it so they still need water so they wont grow if planted where they shouldn't be, but the soloution you use right now is probably the best way to go about it.
That's what I figured. But thank you for the insight nonetheless.
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