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Clip ammo +200%
Reload ammo +50%
Airborne explosion radius/damage +15%
Bullet damage -35%
Stuck explosion radius/damage -15%
It will display how to use the launcher in the info box.
And tip: For a greater chance of this weapon becoming a reality, make other weapons with advanced techniques and stats for other classes. ex: Medic, Sniper, Spy, Heavy or Pyro.
ex 2: Heavy: Brain Flux/Heart Stopper/Whatever: Faster firing and spin-up speed, decreased damage. Right click fires faster, uses less ammo but is less accurate. Left click deals less damage and is slower, but is more accurate.
+deals critical hits on airtargets.
-only has 2 stickies.
-Stickies die 1 sec after they hit the ground.
Not really my final option, but it would be cool to see demo's find a way to fling enemies into the air to take them out with this afterwards.
A direct hit-ish weapon for demoman?
I would post some stats, but i'm not gonna be one of those people. I don't work for valve nor do custom weapons. Also because this isn't the place to post the stats lol. (had to get this off my chest because i really hate when people (kids), post stats as if weapons would seriously get added in.
Of course, though, there's the Scottish Resistance, which is a pain to stickyjump with, so my argument is sorta invalid. :P
Lol, I doubt it.
This looks like a fun gun though, instead of the ones that are exactly like eachother.
Awesome item BTW.
exactly my thought
Given that this item is intended to shoot hitscan and sticky bombs (which is a nice concept for Demoman), I would suggest that:
+Fires a (hitscan) round that penetrates enemies. (Using +attack to fire)
+Penetrates 2 enemies. (The first and the second enemy that is.)
+30% damage to buildings.
+20% damage to enemies.
+Fires a stickybomb that can be shot by your team and yourself to explode. (Using +attack2 to fire)
The concept here is to make the rifle's stickybombs like the MIRV pumpkin bomb(s) from Scream Fortress, and the rifle itself like the Machina/Penetration Upgrade from MVM.
Now, the balances:
-Stickybomb requires (8 - 6) second recharge time.
-7 stickybombs out.
-88% clip size. (Basically, the Demoman has only a single shot in his rifle.)
-60% more self damage.
Demoman loses his mobility and firing speed for more damage for 1 person and building, making his playstyle more of the "Sniper Demoman" than the normal "Area-Denial Demoman".
It makes it easy for the Demoman to pick building off from afar, making the Engineer feel pressured.
Please do take my suggestions, this is not a bad suggested item statistic.
Edit 1; added missing argument parse.