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Just, lets pretend this is a stixky launcher? Okay?
Lv. 5 sticky bomb-rifle hybrid
Primary fire fires a single, headshot capable hitscan bullet that detonates any of your stickies when you hit them with it
Alt fire fires a single sticky bomb with an obsurdly slow recharge before you can fire another one.
Headshots deal minicrits
+25% faster projectile speed
On hit: bleed for 6 seconds
-88% max clip size
-88% mac stickybombs out at a time
No charge (Stickybomb charge for distance and damage)
No manual detonation
Sticky:
Stickybombs break on impact with surfaace
minicrit airborne targets
Less explosion radius (like 20% ish maybe?)
Faster charge time (15%? or 20%?)
Bullets:
Less direct damage to players and buildings (insert number here %)
Ability to detonate airborne stickybombs on hit
Accuracy up ( insert number here %)
Other:
More charge on stickybombs deals more damage, but also move much faster
[upon hitting a player will break and deal bleed damage OR Will stick to player for a short amount of time.]
I know this is more than 5 but hey, i just wanted to put my thoughts out there, you decide what you like and or don't like.
+ = positive
- = negative
* = tip (a.k.a. a hidden stat that's neither positive nor negative)
Sticky:
Alt-Fire: Fires a sticky into the air faster than a normal sticky.
+ -40% lower charge time
+ *hidden* +5% blast radius (due to the fact that most of your stickies will be in mid-air)
+ Deals minicrits to airborne enemies by airblasts and enemy (your team's) attacks.
* Must wait 3 seconds to be able to fire another sticky
- Charging does not increase speed of sticky, only damage
- Uncharged stickies do 15% less damage
Bullet:
Fires a headshot-capable bullet which detonates any stickybombs within close proximity to it with a slow firing speed and slow reload speed.
+ Can headshot
+ 10 bullets per clip
- Headshots mini-crit
- -15% firing speed (from stock Stickybomb Launcher)
- -15% reload speed (but reloads its whole clip at once)
These stats might either be OP or UP. I'm not sure.
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The Airburst Rifle:
Left click is a rifle shot with similar damage to the Heatmakers unscoped bodyshot. Right click shoots a stickybomb that's slightly larger than normal (so they're easier to shoot).
Has 6 shots in a clip and a 20% slower firing speed. It can shoot as many stickies as you'd like without reloading, the clip only counts for bullets. Reloads it's entire clip at once, with a 200% slower reload speed.
The Rifle part's firing speed, and the Launcher part's firing speed are independant off eachother. So you could shoot a sticky and detonate it straigth away. BUT you take 50% extra self-damage doing so.
Stickies cannot be charged, but will have a 25% faster projectile speed. No stickie arm time.
Stickies only detonate when shot with your rifle. If one sticky goes off, every sticky goes off. You can only have a maximum of 2 stickies out at once. Stickybombs fizzle after 4 seconds.
Grounded stickies have a 15% damage bonus.
Stickies detonated airbourne, will mini-crit and will have a 25% larger explosion radius. Grounded stickies will not.
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What do you guys think? Does it seem balanced enough?^^
Or a bit OP / UP? Let me know!
+Critical hits if fully charged sticky with rifle combo
-No access to primary weapon (This also means boots have no effect.)
-Stickies dissolve after 5 seconds
bombs have -10% less damage while the bomb is on the ground
+25% damage while both you and the sticky bomb are in the air
-20% damage to self while in air
+20% damage to self while not in air
doing damage with fully charged bombs adds damage to your bombs
doing damage without fully charging resets damage back to normal state
Airshot stickies deal 15% more dmg
Sticky bombs are 10% larger
Sticky bombs deal 25% less dmg when on the ground
Eh, i just took a creative approach on the gun and if similar stats were posted already disreguard these.
+40% Faster Charge Time
-25% Blast Damage
-30% smaller blast radius
Minicrit upon a fully charged, airborne sticky <--- Prevent minicrit sticky spam and promote the long distance fire