Team Fortress 2

Team Fortress 2

Airburst Rifle
New stats list? for this good weapon
:steamfacepalm: Stat / ? Change up: for our soon to be trench wars


+ A Fire & Ice 2 seperate stickyes
+ ( new damage lines for all classes once effected )

+ 2 shot device
- ( One shot at a time while other is active )

+ cycle through either a fire / ice sticky that would have a wide radius once placed on a serfice. - ( once placed showes a visable damage radious area [ blue / red ]

+ Damage 15% - 25% ( side effect 5 sec players take Burn / Frost bit
- Marked for Death x.x ( after ammo depleted how long..... untill dead or grab more ammo to removed marked for death.
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me & u 15 Sep, 2016 @ 5:32am 
Here's my suggestion:

Given that this item is intended to shoot hitscan and sticky bombs (which is a nice concept for Demoman), I would suggest that:

+Fires a (hitscan) round that penetrates enemies. (Using +attack to fire)

+Penetrates 2 enemies. (The first and the second enemy that is.)

+30% damage to buildings.

+20% damage to enemies.

+Fires a stickybomb that can be shot by your team and yourself to explode. (Using +attack2 to fire)

The concept here is to make the rifle's stickybombs like the MIRV pumpkin bomb(s) from Scream Fortress, and the rifle itself like the Machina/Penetration Upgrade from MVM.
Now, the balances:

-Stickybomb requires (8 - 6) second recharge time.

-7 stickybombs out.

-88% clip size. (Basically, the Demoman has only a single shot in his rifle.)

-60% more self damage.

Demoman loses his mobility and firing speed for more damage for 1 person and building, making his playstyle more of the "Sniper Demoman" than the normal "Area-Denial Demoman".
It makes it easy for the Demoman to pick building off from afar, making the Engineer feel pressured.

Please do take my suggestions, this is not a bad suggested item statistic.

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