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Given that this item is intended to shoot hitscan and sticky bombs (which is a nice concept for Demoman), I would suggest that:
+Fires a (hitscan) round that penetrates enemies. (Using +attack to fire)
+Penetrates 2 enemies. (The first and the second enemy that is.)
+30% damage to buildings.
+20% damage to enemies.
+Fires a stickybomb that can be shot by your team and yourself to explode. (Using +attack2 to fire)
The concept here is to make the rifle's stickybombs like the MIRV pumpkin bomb(s) from Scream Fortress, and the rifle itself like the Machina/Penetration Upgrade from MVM.
Now, the balances:
-Stickybomb requires (8 - 6) second recharge time.
-7 stickybombs out.
-88% clip size. (Basically, the Demoman has only a single shot in his rifle.)
-60% more self damage.
Demoman loses his mobility and firing speed for more damage for 1 person and building, making his playstyle more of the "Sniper Demoman" than the normal "Area-Denial Demoman".
It makes it easy for the Demoman to pick building off from afar, making the Engineer feel pressured.
Please do take my suggestions, this is not a bad suggested item statistic.
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