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Unless the place has near to no gravity, in that case the buff won't apply
Take a look :3
I won't use Gravity effects on player-characters, save for situational ones like the Avians get. There is a good reason: They screw up other aspects of play if you leave them on all the time. For instance, the Tech quest for the dash.
If you want gravity, build a gravity generator from FU:)
But there can be other effects. Assuming I ever get around to adding gems in the first place. I wasn't even aware of their existence.
Now, aside from gravity
Since gems don't need to breath, there's maybe something to work on
Also, maybe making them a little bit more resilient in term of defense point, due to the fact that they're made of solid light
Btw, I'll put a link to the wikia's page describing the Gems: http://steven-universe.wikia.com/wiki/Gems
Reading their lore certainly makes it apparent that they would be OP in starbound using the "rules" of their lore (no breath, built in glow, fusion, weapon summoning, air bubble creation, energy blasts, cannot die via natural causes, adjust mass for gravity, natural durability, regeneration, super strength....and thats not everything. Ridiculous.
So yea, will be ignoring most of the lore if I opt to include them at all.
Maybe also a immunity from vanilla cold and vanilla radiations
If there's a need for malus, maybe something about food?
novakid get that with radiation and its INSANELY useful
most, however, can be governed through common sense or proper planning, or refintement. It depends on the situation.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=774083065
Sadly, I... have no idea what could be added as stats for this.
I'm not certain what they're supposed to be particularly good at, although they come with enforcer glasses and a gun, so I imagine they're pretty good with pistols.
Along with that, they come with the orbis pet so perhaps they're decent in the technological department, but I'm uncertain of the limits of your mod and how that could translate to a buff in-game. Perhaps an inherent boost to weapon mods if you can do that? Their custom ship also seems to suggest this.
As far as the food, it's listed as bone / kibble, and with it being a wolf race... I guess that would come with inherent speed ability and perhaps jump? Probably a minor boost like your Kemono which is 10% I believe. Maybe slightly more if you consider wolves more athletic than wild dogs. Maybe 15%? Perhaps more of a strength boost. I have no idea. Whatever you think is best.
I have no idea about balancing, but I hope you consider adding them. I know you already have a canine type race, but they look different from kemono, and its possible to make one that looks like a mouse+dog hybrid which seeing as we have no mouse race - is awesome! It's definitely a unique and really well done race, so I hope you consider it!
Thank you again for this mod and for adding Gardevan! If you're no longer adding races which your removal of the thread would suggest, then I'm so sorry for this.
I didn't mention it earlier because I didn't want to make another request so soon after Gardevan, and I assumed you'd probably add it eventually when/if you wanted, but now I realize you may not have known about them at all.
+2 defense
+10% jump/run speed (as you want)
Faster energy recover
BUT
They need to eat more, cause their organisme doesn't digest food as well as the other races