XCOM 2
Playable Aliens/Allies Unknown Patch
Play Testing Results: Character Pool & Playable Aliens
Play Testing Results: UPDATE!

All Aliens now show up on the Character Pool, However there is still that small error where you need to back-out/change Gender to let them fully apper.

Viper,Codex,Secioid,Archon: Do not show up with their weapons in the Character Pool


Other Bugs: Archon & Gatekeepr floating sounds/jetpack sounds still gtlich out and play even outside Character Pool & Main Meun.


EdIt: Going to test the first mission now, to see if the aliens show up in-game, with used from the Character Pool!


Edit 2: Alright, so I've tested "if you make a character in the pool, does the game actually uses them when you get an alien". And sadly the answer is a big fat NOPE.

I've filled my Pool with nothing but all of the Aliens & I have change a config file, to make sure my game draws from the POOL ONLY. No Aliens showed up in the Skyranger or on the ground at Gatecrasher mission.

As well, no aliens showed up in my Amory List, Nor did they show up to recuit, Going to try find to see if they are in the Alien one now (If I can find it...)

Edit 3: Ok, so looked at the non-human list, and it seems to work great, only aliens I see atm are Secioids, however none where pulled from my Pool At All.

(Btw, I screamed like a little girl, when I saw my Secioid, and took a screenshot)


Edit 4: Ok, so the Secioid I had in my Pool was called: David "Secioid" Psi (Dumb name yes), but the point is, he did not show up in the Non-human pool as well, just nomral secioods with radnom names (and for some reason had muton in the name too)
Last edited by Circle of Psi; 18 Sep, 2016 @ 12:13pm
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Showing 1-1 of 1 comments
RealityMachina  [developer] 18 Sep, 2016 @ 3:37am 
I can look into fixing the others when you select them (it's a relatively easy fix), I was hoping more for "if you make a character in the pool, does the game actually uses them when you get an alien" though.
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