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Every structure mod has it enabled. All structures have it enabled by default, for a mod to not have it enabled the mod maker would have to opt out of the optimisation. So even older mods have it enabled.
Enabled is different than compatible though. Any structure mod that alters the snap point array needs updating to be compatible with it (either changing the code or checking the box).
I guess the other thing is, maybe CKF doesn't modify snap points, so it's enabled as Exile said?
You are right though in the sense that there are other structure mods out there, that may alter snap points during run time, and therefore would not be compatible with it. But I can not speak for them. I was just trying to point out in simple terms to users that most mods will be compatible unless the modder has opted out or changes snaps during play.
You have access to that thread Orionsun.
Toggling it on and off on for a server will not have any side effects, all your structures will still be there.
And no CKF does not alter snaps during run time, so it will work with the optimisations and there will be no adverse effects.