ARK: Survival Evolved

ARK: Survival Evolved

Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
 Dieses Thema wurde angeheftet; es ist wahrscheinlich wichtig
ExileAcid  [Entwickler] 18. Aug. 2017 um 10:23
Weapon Summary
Credit to Ravage90 and the SOTF players in the test groups for weapon balancing input
--------------
-- AXES --
--------------

Berserker Axe - Between Stone - Metal Hatchet Damage. A chance to add 10-second none- stackable bleed that does 50 damage. Throwable

Knight Axe - Slightly better than Metal hatchet. Throwable (middle mouse)

RoyalAxe - Metal Hatchet Damage, but has armor piercing.

------------------
-- SWORDS --
------------------

Saxon - Metal Sword Damage

Falchion - Metal Sword damage, chance to add bleed 10-second non-stackable that does 50 damage.

Norman - Metal Sword, armor piercing.

Dagger - Hard hitting, but hard to hit. Can do about 200 damage with the same bleed. But it drains massive stamina and you have to be super close. It's near impossible to hit a moving target. (Throwable). (middle mouse)
`(edited)
--------------------------------
-- HAMMERS & MACES --
--------------------------------

All give chance to add 3-second mushroom effect

Maul - Throwable club. 25% more torpor than the normal club. Throwable.

Flanged Mace - Torpor increase by 25% from the previous tier.

Morning Star - Torpor increase by 25% from the previous tier.
`(edited)
--------------
-- BOWS --
--------------

Arbalest - Normal crossbow, the advantages come from the ammo used

Royal Arbalest - Feel like Van Helsing, 150%ish damage normal bow as it fires two bolts at a time.

Long Bow - Compound Bow equivalent. Scaled damage output based on melee strength capped at 250% (50 levels of melee required to reach cap)

-----------------------------
-- ARROWS & BOLTS --
-----------------------------

Flint - Normal arrow damage.

Barbed - Slightly more damage than a normal arrow - adds a cripple effect. Randomly checks if you're moving and add small bleed damage for up to ten minutes. removal by medical tongs.

Bodkins - Metal Arrow equivalent. Effective against armor

Flame - SE flame arrow equivalent.

Snare - Fires from the Royal Arbalist and works the same as the vanilla bola.

Grapple - Same as vanilla grapple.

Tranq - Same as vanilla tranq arrow.

Barbed Tranq - Same as the vannila tranq dart
Zuletzt bearbeitet von ExileAcid; 19. Aug. 2017 um 17:52
< >
Beiträge 115 von 16
Thank you for all your work!
how is the axe throwable?
ExileAcid  [Entwickler] 19. Aug. 2017 um 13:33 
Middle Mouse Button :)
Out of curiousity will these drop from Dino's/Alphas and will there be spawn codes at some point ?

Ty for this update the new weapons look cool
Diggs 21. Aug. 2017 um 16:55 
How do you make the tranq arrow? It says to use barbed arrow-head, narcs and tranq arrow but, there is no way to make a tranq arrow. Thanks.
Maces either have the wrong tooltip, or are not working correctly. They mention being good for collecting metal from rocks. They are atrocious at collecting metal, flint, and stone.
For resource collection, can you list where they fall with respect to stone pick/axe and metal pick/axe?
Ursprünglich geschrieben von Obbiesan:
Out of curiousity will these drop from Dino's/Alphas and will there be spawn codes at some point ?

Ty for this update the new weapons look cool

yeah what they said. Love love this mod. I'll be getting my own server soon and will be running this mod among others.
Is it just me, or are the tranq arrows and arbelests here REALLY inefficient for taming? I've had multiple times where the tranquizers for both the Royal Arbelest and Arbelest seem to be inferior to the vanilla game's crossbow and it's projected amount of shots for torpor. Or is it just me?
how are the hammers/maces compared to pickaxes for harvesting? i just crafted a morning star and it seemed to get a lot of metal but took a very long time to break the rock. but it seemed really bad for getting thatch compared to normal stone axe
Pugly 24. Okt. 2017 um 2:20 
@vileacid what is the comparison against hatchet and pickaxe for all of them? Also please add longspear and include whether grapple is reusable or one time use.
BLuJiNX 27. Nov. 2017 um 19:58 
Are there no ini's to change weapon damage? for servers with higher player levels than official..
Are the Medical Tongues currently available to craft? If so where do you craft them?
BLuJiNX 7. März 2018 um 16:00 
some of these i cannot find in the ini's.. like there is a "norseAxe" in the ini but not here.. there is a beserker here but not in the ini's ... :/
Varukaii 10. März 2018 um 8:22 
Does the longbow + bodkin is the same as compound + metal? Since if you would put stone arrows on the compound bow you would get less damage than the crossbow.
< >
Beiträge 115 von 16
Pro Seite: 1530 50