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But the breath thing's tricky maybe. You should be able to handle space as well as water, but does that balance alright? Not having to have an epp for underwater/no atmo could be a bit much. Unless the Glitch already have that as well? Another suggestion I might make is glowing. They all seem to be able to project light, so a lantern-like effect might be nice.
Overall my main concern is to have them not be OP, but still give them the right feel. Energy might be a thought though, yeah.
All that aside, digging the mod.
I think minor hot/cold resistance might be ok, but not the extremes. So it'd protect against say the deserts that would drain your energy with the heat, but not let you swim in lava. If you wanna go Bismuth/Garnet style heat immunity, then you'll probably need to spring for the required EPP, or cheat it in if you really want it early. I did that with the breathing EPP with an invisible backpack social item early on + casual to not need to eat.
Enjoying the mod so far, overall. I've gotten a basic control room established with a Peridot tech to run it, looking to expand the operation from there.
A heads-up though: you can totally make a FR-like patch for this mod or request it to be added to Frackin' Races, even! (DISCLAIMER - This isn't a guarantee that Sayter will grant the request. But you can ask.)
Edit: Also since this is a patch for a mod instead of a unique species, how do I go about overwriting parts of yours?
you could also choose a preset like 'ruby' or 'pearl'. And mabye choose one of the gem weapons in the game
That would be awesome! If I learn how to make race modifiers and you don't make this, I might eventually make this. But if you do plan on making this, please let me know, I'd be excited to know
literally the indix have the exact same things that gems should have, don't breath, don't eat, kinda strong, but hella easy to 'poof'