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Love this enemy, thank you for creating her. My soldiers sweat when they see one!
Glad to hear you're enjoying this mod!
Yes, my design philosophy was that Soldiers carrying Bluescreen Rounds would replace them with Black ICE Rounds when able. Black ICE Rounds hit softer on the initial impact but provide more damage over time if an infected enemy survives for a turn or two or three! Toss in stun chance, a larger hack defense penalty, and the denial of certain Reaction Abilities for infected Black ICE Codex aliens and the Black ICE Rounds should be very appealing.
I hope it's working out that way in actual gameplay! I haven't got a ton of playtime in with the latest Black ICE Updates because I'm working on a dedicated mod for LW2 that combines all 3 of my aliens, but I usually carried 2 Black ICE Rounds into every fight once I had them.
Thanks for the info, and thanks again for the great enemy unit. I really value and appreciate it when it's not just a new enemy, but it also comes with its own lore, research, and project. Very well rounded. Thanks!
;--------------------------------
; AUTOMATED DEFENSES LISTS
;--------------------------------
;LEADERS
+SpawnDistributionLists=(ListID="AutomatedDefensesLeaders", \\
...
;FOLLOWERS
+SpawnDistributionLists=(ListID="AutomatedDefensesLeaders", \\
Thanks!