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30% slower firing speed
why does every ♥♥♥♥♥♥♥ weapon need stats these days
Because new weapon.
Also, to make New Weapons Soldier not scream in my ears if this gets added as a reskin.
In Pubs, Engineers breed rabidly.
in comp, they exist.
Edit: nope, completely useless with the rtr.
(The Infiltrator)
Positives:
+75% cloak duration
+25% faster cloak recharge
+20% damage bonus
Negatives
-40% slower firing speed
-20% slower deploy speed and holster speed
-15 max health on wearer
-25% less cloak gained from ammo packs
(No random critical hits
Then change the L'Etranger (The Stranger)
+25% cloak on hit (was previously +15% cloak on hit)
+25% cloak gained from ammo packs (new stat).
Reduce cloak duration time to +30% (was previously +40%)
Essentially, the L'Infiltré is more for quickly infiltrating (with the increased cloak duration) at the cost of health and cloak from ammo packs. You will still have a very strong revolver , but it deploys, holsters, and fires slower.
With the new L'Etranger, it's the opposite. Gain a lot of cloak and have a little extra cloak time at the cost of a weaker revolver that has the same deploy, holster, and firing speed as stock.
Every shot is perfectly accurate
+3 health per second while in combat (a short time after taking damage)
-75% reduction in push force taken from damage
-20% firing speed
-33% cloak duration
No damage resistances while cloaked
Cut some of it.
I'll make a review on the stats later.
+75% cloak duration
-No, we have a letranger. X
+25% faster cloak recharge
- OP with Dead Ringer, so no. X
+20% damage bonus
-2 shots a Scout. Very unbalanced. X
40% slower firing speed
-Firing rate of about .9 seconds on a revolver? Nah, but a slight pass. |
20% slower deploy and holster
-Unneeded. X
-15 max health
No. X
-25% cloak gained from packs
-Meh. Pass. |
No random crits
-Wouldn't do anything in no RC's servers, but sure, pass. |
All around horrific. 1/10
So maybe when you infiltrate the other team you do more damage? So...
+10% Damage when behind enemies (Behind peripheral vision)
+10% While disguised
-25% Firing speed
Slower firing speed by 15%
Damage boost on players by 10%
Damage decrease on buildings by 30%
Cloak length increase by 50%
Less damage taken while cloaked by 25%
On hit of another spy with this weapon equipped: Instant Kill
The reason i post the sapped building is because sometimes when I'm getting away as a spy, i want to shoot the engineer building to destroy it, but i have no time to so i can get away. This would be a unique stat.
Dev of this weapon, please respond to my stat ideas
+1 Capture point rate,(x2 Person Capture)
+10% Additional Speed while carrying the intelligence
+20% Damage when capping or carrying the intelligence
+Upon initiating a Cap or carrying the intel, +25% firing speed for the current clip
-20% Slower Firing Speed
-No Random Crits
-No Damage Reduction from cloak(Dead Ringer's is reduced to 50% Block)
My idea for the weapon is what is essentially a Pain Train for the Spy, making the spy more orientated for the rare "Spy Cap" matching the title of "Infiltrated". That's it, nothing else, comment what you want on it, I personally don't know what to have for this Weapon, I just thought of this