Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PROS
+15% Increased Knockback on Hit
Projectile has no Smoke Trail
CONS
-75% Clip Size
-100% Explosion Radius
-15% Damage Penalty
Projectile speed +100%
Projectile has no smoke trail
Projectile affected by gravity
As you can see, this isn't a complete statblock, and needs to be altered somewhat.
+20% larger blast radius
-20% damage penalty on rolling rockets
Just an idea.
-20% damage at point blank
+20% damage at max speed
-10% blast radius at max speed
+10% blast radius at point blank
Creates a massive explosion effect that has a big blast radius and does very high amounts of damage
CONS:
Reloads very slowly
Only one rocket allowed in clip
Primary ammo reduced
Slightly slower walk speed
I would remove the damage penalty and add +20% reload speed.
Also adding movement speed would be nice since rocket jump would be nearly useless with only one shot.
-69 damage
-25% clip size
It should just be the rockets bounce off of one wall and act as a normal rocket would and exlpode on contact.
+10% Splash radius
+90% Damage against buildings
-25% reload time
-25% clip size
This would be mainly for destroying sentries and keeping the engineer from rushing to repair it as well.