Arma 3
Uriki's Gendarmerie Expansion
 This topic has been pinned, so it's probably important
Uriki  [developer] 26 Mar, 2017 @ 7:59pm
Suggestions
A place to make and discuss suggestions
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Showing 1-15 of 21 comments
NOSSSTRILS 27 Mar, 2017 @ 10:45pm 
Instead of using the Mk20 what about using the ADR-97 mod.
Uriki  [developer] 28 Mar, 2017 @ 6:18am 
Originally posted by Nossstril Slaya:
Instead of using the Mk20 what about using the ADR-97 mod.

I never even thought about that, I'll be looking in to this today i will make sure to let you know how it goes.
NOSSSTRILS 28 Mar, 2017 @ 5:44pm 
Cheers, hopefully it works out
Uriki  [developer] 28 Mar, 2017 @ 6:35pm 
Originally posted by Nossstril Slaya:
Cheers, hopefully it works out


So after playing around with the ADR-97s for a while, I've come to a conclusion. Although they are well made guns I'm not going to be using them in this mod.

The reason for this is when trying out your suggestion my intention was never to replace the MK20's of the current version but to see if they would be suitable some of the new units I have/am creating for the next update (which will be coming in several parts). The units in question are the Gendarmerie Maritime (Tanoan Coast Guard). The reason I have decided against using them for those units in simple, IMO they don't add enough to the game to justify giving this mod any dependencies when there are already a number of SMGs that will suite the needs already in the game.

But with that said I appreciate the suggestion and any other you might have in the future.

NOSSSTRILS 28 Mar, 2017 @ 10:32pm 
Originally posted by Uriki:

So after playing around with the ADR-97s for a while, I've come to a conclusion. Although they are well made guns I'm not going to be using them in this mod.

The reason for this is when trying out your suggestion my intention was never to replace the MK20's of the current version but to see if they would be suitable some of the new units I have/am creating for the next update (which will be coming in several parts). The units in question are the Gendarmerie Maritime (Tanoan Coast Guard). The reason I have decided against using them for those units in simple, IMO they don't add enough to the game to justify giving this mod any dependencies when there are already a number of SMGs that will suite the needs already in the game.

But with that said I appreciate the suggestion and any other you might have in the future.


Fair point, I look forward to the new units. Best of luck.
Recker Jackson 11 Apr, 2017 @ 1:17am 
Why would not you make the bluefor vests in gendarmerie version? I appreciated your mod as it is complementary with the skins of Kecske for the cars of Ivory ? keep up bro :)
Uriki  [developer] 11 Apr, 2017 @ 9:20am 
Originally posted by Recker Jackson ™:
Why would not you make the bluefor vests in gendarmerie version? I appreciated your mod as it is complementary with the skins of Kecske for the cars of Ivory ? keep up bro :)

The reason I have not made a bluefor vest versions is because they have 6.5mm mags on the vest model and the guns they use are 5.56mm just like the current vest have on their models and because I like the look of the current vests.
Recker Jackson 6 Jun, 2017 @ 12:13am 
oh ok no problem , i understand
MacGynan 21 Jul, 2017 @ 2:47am 
A police car (hatchback sport, SUV etc.) would be a good idea. Maybe a Patrol and Undercover variant.
MacGynan 21 Jul, 2017 @ 3:48pm 
Also support for the garage feature would be nice.
Uriki  [developer] 28 Sep, 2017 @ 8:37am 
Originally posted by Cooey:
can you texture the hunter HMG and GMG
this is a police force, no.
Noble Luna 11 Nov, 2017 @ 8:11am 
What about a lightly armed police helicopter? Like the littlebird but without the rockets, just the gun?
Uriki  [developer] 11 Nov, 2017 @ 9:03am 
Originally posted by Noble Luna:
What about a lightly armed police helicopter? Like the littlebird but without the rockets, just the gun?
police would never have anything like that. This is lore friendly.
Psyfer 11 Dec, 2017 @ 6:13am 
I've been poking around in the mod, and I have a request:

Can you configure the camera turret and the flare launcher on the Ceaser BTT to be firable by the copilot as well as the pilot? It would make managing the aircraft simpler.
Uriki  [developer] 11 Dec, 2017 @ 7:09am 
Originally posted by Psyfer:
I've been poking around in the mod, and I have a request:

Can you configure the camera turret and the flare launcher on the Ceaser BTT to be firable by the copilot as well as the pilot? It would make managing the aircraft simpler.
good idea, ill see what i can do.
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