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Báo cáo lỗi dịch thuật
the only thing i could possibly do is try to make it so the lamp is not build on top of a wall but next to it and try to make it visually look like the lamp is on the wall. Ill look into that.
Thank you for looking into it! It's a small thing, but it's bugging me a little bit since it feels like I'm cheating with the pretty Lampon. ;)
I can either leave it as is (visible on a wall) but then the light goes through.
I can also make it so you see it on the wall, but build it beside it (like old wall lamp) but then anything that gets built on that spot, will deconstruct the lamp. If i make the lamp layer lower (so it doesnt get deconstructed) then the lamp is not on the wall visibly unfortunately.
I had a look at wall lamp and the new one can be placed directly on the wall like mine, but doesnt shine through bc i am pretty sure that mod uses a custom class for his lamps/lampshine, which i cannot do bc i have no knowledge of c#.
But it's your call ofc. :)
ill have to think on it more
If you want to go the extra mile, you could just ask Murmur how he did it for Wall Light. It's the exact same problem after all. Admittedly, being able to do just that is kind of the whole selling point of Wall Light, but I don't know if he's the possessive type of guy with his C# code. ;)
(not gonna post it on workshop tho)
https://www.dropbox.com/s/enhmsv59sqyt2j4/RIMkea_1.0_lamponextra.zip?dl=0
the lampon in this is built *beside* the wall you can rotate it until it *looks* as if its on the wall. but be aware if you place the lamp first anything else built on this place wil deconstruct the lamp (however placing the lamp after should be fine)