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i checked this out, looks like it happens when you really exaggerate the mouth movement with the lip bones. but when i rotate just the Jaw bone up and down enough to open & close the mouth normally, i don't see it happening as badly.
I can try to fix this, but i'd need to learn up on weighting / rigging (which i need to do anyway since there are many FoC DLC models that don't have the faces rigged at all). As it is right now, we use the skeletal rigging the way it is straight from the game especially since these models have so many robot pieces that need bones.