Mount & Blade: Warband

Mount & Blade: Warband

Medieval_Conquests
 This topic has been pinned, so it's probably important
Faycal#6941  [developer] 29 Aug, 2017 @ 9:17am
V2 Update
* Looting menu is now Native by default.
* Added menu when starting a new game to choose a none-windows friendly wages system so Mac, Linux, and other operating system players become able to play without having insane wages.
Added option in Camp to enable the native-friendly wages system (2nd page), which is intended for Mac & Linux, and other none windows operating systems to use, to fix the insane wage bug for none windows.
*Nerfed the javelins and its equalivents accuracy, and speed by roughly 50% depending on the weapon and its usage.
* Removed SmartAI for now.
* Added ability for AI to kick.
* Produced work-around for Chamberlain treasury bug, the money will never be deposited to the treasury from the budget gains, only manually, if you insert the money manually to the treasury it might still be buggy as I haven't checked that, however money will go straight to your wallet in weekly revenue now, as well as spent directly from your wallet if in debt.
* Reduced shield bash frequency so that its no longer spamable by the AI.
* Added two options, AI Suffer from Disasters or not, fief disasters toggles, and Player suffer from disasters or not (Camp 2nd page)
* Protip: You can always increase factional rebellion timers in page 2 to infinite numbers to prevent rebellions from occuring.
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Showing 1-15 of 16 comments
Lato 29 Aug, 2017 @ 9:29am 
Awsome to see this mod being updated still! Will there be anyway for your AI friend/heroes to have their own stories like before? I think that would add some much needed story depth to the mod.

I would love to support this mod let me know.
✠ DFSpecter 29 Aug, 2017 @ 9:49am 
I'll admit, when I saw the alternate looting menu for the first time I had absolutely no clue wtf I was looking at. Having it set to native is a good change.
Faycal#6941  [developer] 29 Aug, 2017 @ 2:15pm 
Originally posted by Lato:
Awsome to see this mod being updated still! Will there be anyway for your AI friend/heroes to have their own stories like before? I think that would add some much needed story depth to the mod.

I would love to support this mod let me know.
I doubt this mod will be updated any further, but you are free to support by donating to the Patreon.
Lato 29 Aug, 2017 @ 2:50pm 
Would it be that hard to make the NPC heroes native again? And fix the clamit text from default?
RacistMoose 30 Aug, 2017 @ 2:40pm 
YEESSSSSSSSSSSSSSSSSSSSS

Also is this update compatable with older save files?
Faycal#6941  [developer] 30 Aug, 2017 @ 10:39pm 
Originally posted by WeebSlayer:
YEESSSSSSSSSSSSSSSSSSSSS

Also is this update compatable with older save files?
No.
Lato 30 Aug, 2017 @ 11:01pm 
$20 to put back in the default NPC hero system with heroes that fit the time?
Faycal#6941  [developer] 31 Aug, 2017 @ 12:39am 
Originally posted by Lato:
$20 to put back in the default NPC hero system with heroes that fit the time?
I'm not currently accepting requests to implement features.

Donations for now serve one purpose, to support me and the mod, not to decide in which path the mod will take.
< blank > 31 Aug, 2017 @ 8:34pm 
Hey monarch i literally gasped out loud when I saw the update just now, thank you man this mod kicks butt! 90% of everyone who doesnt like it hasn't tried out all the stuff you put in the king, lords, and other such playstyles. This rocks, gunna try it out now so cheers!
Yuki 1 Sep, 2017 @ 3:04pm 
@MonarchEnv Enemies don't make a sound when they are killed. Is this intentional or is it a bug? If it's a bug can you release a hotfix for it?
Faycal#6941  [developer] 2 Sep, 2017 @ 10:37am 
Originally posted by Revenant Commander Striker:
@MonarchEnv Enemies don't make a sound when they are killed. Is this intentional or is it a bug? If it's a bug can you release a hotfix for it?
This is intentional, the death screams were too repetitive.
Evan 22 Sep, 2017 @ 3:36pm 
Could you maybe make the knights have the same tabard of their lords coat of arms?
17_irons 25 Sep, 2017 @ 8:14pm 
Originally posted by Pokemonhoarder:
Hey monarch i literally gasped out loud when I saw the update just now, thank you man this mod kicks butt! 90% of everyone who doesnt like it hasn't tried out all the stuff you put in the king, lords, and other such playstyles. This rocks, gunna try it out now so cheers!

Fully agreed. Thanks for your positive comment. All people on here tend to do is ♥♥♥♥♥ about stuff they are getting for free. If we aren't supportive, constructive and at some point, directely helpful, then we won't have ANY decent mods. THIS mod is AWESOME though.
Regge 1 Oct, 2017 @ 2:51am 
Do you think that you can add a option that the AI will declare war more often? I did do a campaign for like 1-3 years and th Ai did not declare war ones
Do emmissaries still never return I want to know before sending out emmissaries.
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