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1. Something from viking conquest that was really cool is the distinction between heavy and light infantry. In VC, heavy armour and shields have a negative effect on movement speed. You could run up on heavily armoured guys with a group of unarmoured skirmishers and get a few hits in before running off unharmed, without horses. You could use quick moving light troops to flank an enemy while your heavy infantry engages directly. This is something that was very simple but added lots of depth to battles in VC. This is, of course, also more representative of a medieval battlefield IRL. And as some factions field light troops more than others, it would add a cultural feel to the way armies of different nations fight.
2. You guys could expand the cultural element of the factions. Everything in this mod is exactly as the original devs left it as far as troops and cultures go. Polish and Hungarian forces would be a bit different from German and French forces IRL, but all four are identical (genereic "euro") right now. It would be cool to have the level of detail and uniqueness we have with british isles and baltic troops across the whole map. I wouldn't advocate unique troops for every faction, like all the italians being unique, but I think more variety wherever possible would go a long way.
3. Balance Patrol armies. Some factions produce patrolling armies without a lord and others don't. Huge advantage to some factions as these armies are free to join battles. I think the factions that do have them were almost chosen at random, it doesn't make too much sense to me. Give all the factions the same advantage.
4. Another cool thing in VC is the variety of bandit parties there are. Make some more cool regional bandits.
I also think there could be more towns around south Hungary and central England, but the overworld map is laggy enough. anyway, this is it for now
I wish it was improved also the trading of personal business in the town, isn't lot of clear on how earn. Thanks for the work however
How To "legaly" Exacute a king I ve been playing this mod for a good week or 2 now (mostly monarch and prince) So i ve been pissing off kingdoms by Exacuting Kings who have been a drag for my King/kingdom.so a how to Legaly Exacute a king with out pissing off other would be grand
2 Lower the Diesease rate Jesus christ Dysentry Killed my moral From Excelent to Low And them ALLLL 160 Russian Soldiers in my party just up and left like WTF so just a sugestion but lower that please
Decrease the ♥♥♥♥♥♥♥ javalins that bandits have. I swear every time I face off a bandit party I get peppered by javalins that do more damage than a car going into you. A good shield can only withstand maybe one javalin before it's just GONE. It's bloody annoying.
Agreed. In sieges, javelins are an exceptional nightmare since the besieged forces have their missiles replenished as soon as they run out.
I like the idea of slowing down their rate of fire instead of just reducing their damage, keeps things fun.
#12 next patch
#10 partially implemented
#11 declined
Morale values for disasters depend on the disaster, if you are in the middle east for instance, sandstorms are way more damaging to your morale, you only lose about 10 morale points in the iberian areas under normal storms, compared to 30 for sandstorms.
Unless you are talking about dysentry and diseases...in the other hand, those may need some tweaking.
1) female companions/troops/mercenaries - This is something i would like to have added now i understand this mod is designed to be europe back in the day but it feels wierd that the whole world is just male warriors.
2) Auto-leveling of troops - This is something ive wanted in almost all M&B mods its very annoying when you have a large variety of troops and having to scroll through troops when they only have one leveling option. (not sure if this is possible but your are the modder not me :3)
3) Siege auto-reloaded slowed down or castle building - This is very annoying but great at the same time my suggestion is to turn this into a building you have to build at a castle to unlock this feature if you dont have it your troops run out of arrows when defending. (if not slow down the rate of getting projectiles back)
You can happily give me credit if you like any of these ideas if not throw these in the bin and ill come with more (brain stopped working at this point) *thumbs up*
on a side note, i really like the kettle helm and that footman helm that shows your hair sticking out a bit, since that seems much more relistic then all of your hair being hiden by a helm. Of course i dont expect it from all of them, like full helmswould show hair, but id love to see a bit more of that sort of thing worked in. Also small parts of the models do show skin poking through were armor should cover for female helms.
Oh yes, one more thing. i once tried to hold a feast, but the lords of the faction couldnt seem to find were to go and got stuck. i dont own land, and the lord my char was married to at that time only had villages, so it should have routed them to one of the castles that owned these villages. And, like metioned by others, all the food i had stored disapeared in the few days that i was running around looking to see what the lords were up to.
Keep up the wonderful work,
~Fellgarn
PS- i nvr noticed javelins being an issue, but then again i dont use a shield and im ussually mounted on open battlefields or use my men as shields as i charge into a seige. That is, if i charge into battle. I ussually play with archery, lancing or swords, so if im equiped with a bow, well i guess you get the picture.
I have 2 suggestions, witch related each other: a new fief granting system and a new lance recruiment system.
When i play Anno Domini 1257 first time, i was very happy when i saw the lance recruiment system, but I dissapointed a little, because I need to pay wadges and upgrades, despite of my soldiers are noblemans and commoners, and not mercenaries. I know this is a compromise. It would be very difficult make a lote of fiefs on the map, which can be granting to the troops, but i have got an idea.
Everybody knows every town, castle and village is a great fief in the middle age, so and this game too. I think this fiefs devide to little fiefs. How? You need to create "fictive" fiefs. It means this fiefs doesn't appair on the map, but they are exist fiefs. Every settlement has got a parcel value. For example Várad has got 2000 parcel. Every parcel give a random variable tax income (i.e. 1-5 denars) (It would be better to count the tax income in the future), but not every parcel is your's, i.e. in Várad 1700 parcel is your's, and your vassals (not the lords) has got 300 parcel, and 100 parcel from this can be awarded to vassal's vassal ( I tell this what does it mean later).
The avaliable lances number depens on your recruiment law, like now, and the next valuables:
The parcels hos got population values (at maximum recruiment law) (i.e. in Hungary):
1 parcel = 5 commoner (levys[villages] or citizens [towns and castles])
every 3th parcel give 1 militia archer or 1 militia crossbowman or 1 militia guisarmer or 1 miltia spearman
every 4th parcel give 1 sergant milita spearman or etc.
.
.
.
every 20th parcel give 1 Senior Knight
So when you get your 1st fief, in this case Várad, you are very happy, because you have 2000 parcels, so you have 100 senior knights. I need to embitter you. You have got only 10 senior knights, because 1700 parcel is your property, so this parcel live only commoners! Ok, but you asked I can't counting : 300/20 = 10 ?! :D No, but 200/20 = 10, because 100 parcel is awarded to for uprgrade troops. In the middlage every soldiers has got own equimpent, Uncle Sam give nothing :D. So if he get more fiefs, he has got more money for better equimpment. In my version can you uprgade troops from your parcels and your vassal's parcels.
Example:
----------->Uprgade to Lesser knight (10 parcel from vassals)
Mounted sergant
----------->Uprgade to Lesser knight (10 parcel from your fief)
Senior knights and other high ranked troops only can upgrade from your fiefs because they are your richest vassals, but they can't give more then 10 parcel.
This new things can be managed in the chamberlain’s dialog:
- I want to grant parcels to my vassals.
- From Wich fief?
- Várad
- How much parcels you grant?
10
100
1000
- 100
Now you have 1600 parcel, and 400 (300 parcel are undivadeble) parcel is your vassals, and vassal’s vassal, etc. in Várad. So if you dissatisfied your new fief’s parcel allocation you can change it, and later you can recruit more lances. As king you get back parcels, but in this case you risk a revolt!
If you fear you grant to much parcels, the game warned you some times on the campaign map: „You granted your parcel’s more than 30% - 40 – 50%, etc."
If you have low money you can raise up the mercenaries to squire, so you can give parcels them too, but you deacrease your power and your’s party’s morale and your renown too! Exampe:
Uprgade to Cuman Horse Archer (200 denars), (10 parcel from your fief).
Yor party loss 5 morale
Your reknown decrease by 10.
My plan is almost ready because i don’t know what about your commoners. (Who lives on the 1700 parcel). I think the most simple idea is they are not recruitable.
I think this features make more realistic medieval wolrd. You pay wagdes only to the mercenaries. Commoners and nobles fight, beacuse the law obligate them. This features can simulate better the tribute system. This is my suggestions, I hope you like it, and I hope don’t warn off you with this difficult suggestions.