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And at what situations?
In my opinion javelins are fine as is, there is now a reason for the player to opt in for throwables and power throw, rather than being stuck with bows/crossbows in the majority of the modules.
if you can offer some compromise feel free to, as all I'm getting here so far is "Javelins one shot me".
What exactly do you want changed? - less damage? - less speed?
Just remember it will affect you, the player, when you decide to use javelins as well, as your allies.
If we are in the other hand, talking about AI accuracy, that's related to their power throw (skill) and throwing profic, if anything the only outcome to come from this is the damage gets lowered, or the speed, or both, or neither.
I personally might lower it, since there is some demand for it, either way if we can get to some values in here, that'd be appreciated, feel free to contribute.
#Continued
I just read the suggestions thread, 12th suggestion.
Speed values will be lowered, I may look into damage as well if lowering speed isnt enough in the next patch, thanks for the suggestions, feel free to post more suggestions/contributions about javelins and throwables in general in this thread before the next patch.
I think you need leave javelins for elite or high ranked troops.
It's funny when peasant with javelin kills knight in one shot.
Thx for this great mod.
So, if the community feels that ranged weapons shouldn't be dealing as much damage as they are, and it's becoming frustrating for players, I see two potentially fixes.
Projectile speed of thrown weapons could be lowered. Maybe introduce “tiers” of thrown weapons, with the better-quality ones flying faster? Or perhaps introduce different styles of thrown weapons with their own properties.
Daggers for high speed, high accuracy, and high ammo count, good for taking out unarmored/low-armored opponents.
Spears for high damage, long distance, low ammo count: great for taking out shields.
Swords and axes as an inbetween daggers and spears; medium damage, medium range, medium speed, medium-low ammo count.
Then give the tiered units the tiered throwing weapons. Low-tier have only a few throwing axes/spears or daggers, with high-tier shock troops having 2 slots of 4-6 throwing spears, with mid-tier troops having throwing axes/spears.
Another fix could be lowering the damage of all throwing weapons, but increasing high-tier units' Power Throwing to compensate. This way low-tier skirmisher troops can still mass-throw weapons, but pretty much only for destroying shields/unarmored troops, while the high-tier units are still dangerous as all hell.
I did change it in my game, made them much slower. they still destroy high tier troops but at least they have to be very close (15m) to do so (which is believable).
guisarmers and axemen always die to arrows and crossbows, in either case.