Warframe

Warframe

BAI HU - Ash Skin + Helmet Pack
メロマロ 28 Sep, 2016 @ 3:22am
Too flat
Don't blame the textures & art (cuz they're AWESOME), but i think you should ad more shpe to this skin, not too much, but it has to be done.
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Showing 1-15 of 38 comments
Hitsu San  [developer] 28 Sep, 2016 @ 3:38am 
Unfortunately Ash's main model is just flat as a board so whatever i make it gets written on top of that body and it will be flattened out. I'm considering making the materials look stronger so that it feels more solid, that might help :)
Magnus 28 Sep, 2016 @ 3:56am 
Or try a different design to posibly build on the fact he's so flat, rather than make him so fetishy in appearance.
メロマロ 28 Sep, 2016 @ 4:19am 
Originally posted by Hitsu San:
Unfortunately Ash's main model is just flat as a board so whatever i make it gets written on top of that body and it will be flattened out. I'm considering making the materials look stronger so that it feels more solid, that might help :)
Guess that's a good idea ;)
Hitsu San  [developer] 28 Sep, 2016 @ 4:34am 
Originally posted by Xoro:
Guess that's a good idea ;)

I'll definitely try it after i get a little more meaningful feedback in the next days ;) Thanks!
Hitsu San  [developer] 28 Sep, 2016 @ 4:57am 
I'm sorry John but you'll get reported if you keep this up. I've already answered to you and you're not allowed to start an harassment campaign just cause i don't agree with you. You've been warned.
Moodj 28 Sep, 2016 @ 5:52am 
Originally posted by Hitsu San:
Unfortunately Ash's main model is just flat as a board so whatever i make it gets written on top of that body and it will be flattened out. I'm considering making the materials look stronger so that it feels more solid, that might help :)
with my little expereince in texturing, shouldn't there be a layer on the texture that is just shading? For example, an alpha layer on a texture for a shirt that has wrinkles. The wrinkles look like a real part of the model, but they're actually just an image.
Hitsu San  [developer] 28 Sep, 2016 @ 6:20am 
Originally posted by Mudge:
Originally posted by Hitsu San:
Unfortunately Ash's main model is just flat as a board so whatever i make it gets written on top of that body and it will be flattened out. I'm considering making the materials look stronger so that it feels more solid, that might help :)
with my little expereince in texturing, shouldn't there be a layer on the texture that is just shading? For example, an alpha layer on a texture for a shirt that has wrinkles. The wrinkles look like a real part of the model, but they're actually just an image.
Yes there is! It's called Normal Map (or bump map) and that's what bends the light to give you an impression of depth on top of a flat model (in the case of Ash). Even if you preceive it like a 3d bumb you can understand that in the end it's only a 2d image on top of a mostly flat 3d model so you can't really push it as hard as you want. A good practice is to make a 3d model with the shapes that more or less follow the major bumps so that it looks much more 3d. A good example of that is the blindfold on the helmet i've made but i cannot in any way modify the base body. It's a complicated matter ^^ This is hardly the first time it's happening though, i've had this issue with every skin i've made. I'll make some changes when i can undestand better all the feedback :)
David 28 Sep, 2016 @ 7:27am 
I'll agree with the main OP that the texturing looks too flat. Overal concept and design however are pretty neat. Hopefully DE can do a bit of touch up if it gets accepted into the game.

Also, to the developer:
Ignore the dude with the 'fetishy' comment. I've literally had to argue with a few people over another dude's design because he put beads around Atlas's neck and put dots on his head and everyone called him a Zenyatta clone or that they were ripping off overwatch, even though the number of beads were entirely different and the textures were completely different. People fail to realize that Warframes in Warframe are designed around mythos or history in real world. Example being, Zephyr being designed after the greek legend of the west wind.

"Zephyr's name is derived from Zephyrus, one of the four most important Anemoi in Greek legend. Zephyrus holds domain over the west wind and flowers, and he also serves as a messenger for Aphrodite and Eros."

This design actually fits Ash based on his overal design and concept. Also, you followed traditional Japanese elements with his design. The dude arguing 'fetish' with this design doesn't know anything about Japanese culture or history. The helmet is designed after the Oni (Demon) mask, traditionally a symbol for ninjas or samurai. The blindfold is typically used as a meaning behind senses (I don't know the exact meaning behind it). And the overall texture design behind the body actually matches with traditional Samurai armor. (With a bit of Sci-fi elements of course :P)

The dude saying the design is 'fetishy' is almost insulting Japanese history lol.

Either way Dev, keep it up, keep striving to improve. I do recommend attempting to make the textures seem more 'layered' so it doesn't seem so flat. Other than that; I like the overal design of it. If I had to add my own touch to it, I'd put some sort of emissive to the blind fold. Either in the center or on each side at the end of the blind fold. But that's just me, some people may not want that.
Last edited by David; 28 Sep, 2016 @ 7:29am
Hitsu San  [developer] 28 Sep, 2016 @ 7:44am 
Thanks David, i really appreciate that you took the time to leave your feedback :) Don't worry though, i don't take in consideration inflamatory or meaningless posts as a suggestion to follow. I'll do something about the textures for sure, and i hope you'll leave your feedback after that too so i can see if it worked :D Also about the emissive it ended up showing a little less than i anticipated after i've packed the textures so i'm definitely going to redo those and i might add more lights to make it pop up better (i've already tried on the blindfold though haha, unfortunately it doesn't work well ^^ ).
David 28 Sep, 2016 @ 9:00am 
Originally posted by Hitsu San:
Thanks David, i really appreciate that you took the time to leave your feedback :) Don't worry though, i don't take in consideration inflamatory or meaningless posts as a suggestion to follow. I'll do something about the textures for sure, and i hope you'll leave your feedback after that too so i can see if it worked :D Also about the emissive it ended up showing a little less than i anticipated after i've packed the textures so i'm definitely going to redo those and i might add more lights to make it pop up better (i've already tried on the blindfold though haha, unfortunately it doesn't work well ^^ ).
No problem. :P Add me on steam if ya' want. :)
Nymzaro 28 Sep, 2016 @ 12:20pm 
This is an awesome skin. Those who never produce anything themselves think they have the right to pick apart someone elses hard work. I would change a thing tbh. Would love to see you make a great Nezha helm! Cheers
Hitsu San  [developer] 28 Sep, 2016 @ 12:34pm 
Yeah don't worry about it Splooshii, as long as it is a polite conversation i'm all for discussion and suggestions, i love to talk with all of you, explain how things works if you're curious and make some requested reasonable changes if i can :) Do you want a Nezha helmet? I was thinking about making an entire skin for him though, i don't do single helmets anyway :) It might take a while for me to get to work on nezha cause i have other warframes in line though!
Krysis 28 Sep, 2016 @ 3:53pm 
I think the skin is great, but I the main reason I'm going for it is the helmet haha. Good job though, all your work has been amazing so far. The texturing in the images looked a bit too much like a costume rather than a a high-tech, organic/alloy suit, but I know things always look different once they are actually implemented into the game (I'm confident this will be accepted). I felt that there was an extraneous amount of lines, particularly along the torso/ribcage and back. The spine is fine though. Anyways, I'm interested to see how this will mesh onto Ash prime, since the way skins apply onto prime frames differs slightly from how they mesh onto their regular counterparts.

I'm afraid I can't give insightful comments due to my lack of knowledge in this field of development. Keep up the great work though!
Hitsu San  [developer] 28 Sep, 2016 @ 4:02pm 
You can also go on sketchfab from the link on the main page (in a real browser) and you can see the full 3d model if you wish :) That will give you a better feel on how it will look ingame but you're right, it will be still different inside the actual game ^^ It looks a little bit like a costume on purpose though XD haha..
Zanit 29 Sep, 2016 @ 12:26pm 
I love my Ash warframe, so by default I'm liking this skin, but I'm going to have to sort-of mimic a few posters here and say it looks a little flat.. I have no problem with it looking sleek like it does, because Ash is sort of a ninja.. But I feel there should be more difference in materials. I'll give a suggestion, but I'm no expert at this sort of thing. I just enjoy art, am a fan of Ash, and love your work.

I feel the white parts should have a more metal sheen to them, seeing as it's the main portion, and therefor the main protection. Maybe similar to painted metal. Leave a bare metal/chrome look for small accents only. (like the horns, 'buckles', and rivets, like you have now.) As for the light gray layer, it looks sort of like a supporting/underlying layer to the white, so maybe a sort of leather look would be good.. As for the dark gray, I think it would look great if you textured it like a tight mesh.. Like kevlar fabric, or some similar material.
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