Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
+20% dmg
-25% prim ammo
-15% firing speed
there doesnt always need to be that much stats and i think this si balanced enough
what do you think?
+25% Dmg
-25% primary ammo
(Basically what matti suggested)
BUT
-30% firing speed
-20% slower reload time
The idea was a weapon that reward being precise and hitting things with it, instead of pulling it out and holding M1
I feel that the less primary ammo (kinda matti's idea) would punish for missing, but the bonus damage would reward for hitting, oh, and the slower firing speed, so you won't empty the thing in 2 seconds.
+10% reloadspeed
-30% accurecy
you got some good ideas xd
How I would change those;
- +25% damage bonus
- 30% slower reload speed
this would mean that you would hit your shots but with a higher damage output than an smg, but if you have to reload often without doing such damage, you'll be hardly penalized+50% secondary ammo
Disables primary weapon
SMG Sniper Subclass is here
+25% damage
+ No damage drop off
+ Spread Recovery time reduced to 1 sec (from 1.25)
-60% secondary clip size (reduced from 25 rounds to 10 rounds)
-50% secondary Ammo.
The next shot after landing a headshot (With this weapon or the primary) will be perfectly accurate
20% slower firing speed
30% slower reload speed
+slows targets on hit at close range
-25% damage
-10% additional bullet vulnerability on wearer
Alternately:
+slows targets on hit at close range
-15% damage
-10% additional damage vulnerability on wearer