Call of Duty: Black Ops III

Call of Duty: Black Ops III

Devil's Workshop
Bréanainn 27 Sep, 2016 @ 6:26pm
Feedback
Works great Wakka! Had allot of fun playing it and it's a great custom map! Just the navmesh needs to be worked on a tad bit more, and I encountered this odd glitch where, I knifed a zombie then went into prone in the robot room where the zombies jumped up and I... fell under it? I was pretty much invincible there and had to die to restart because I was stuck under the ledge. And about the navmesh, I'm sure you're aware of it as I watch your videos I think you mentioned it in one of them that there's no navmesh under the train in the water and on the steel above it, I uploaded a screenie as well.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771156940
But yeah, great map Wakka, keep up the great work!
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Showing 1-4 of 4 comments
RAPTOR 27 Sep, 2016 @ 6:53pm 
Nav mesh still needs work, and some items are noclippable.... or you can go through them
Bréanainn 27 Sep, 2016 @ 6:54pm 
Originally posted by Raptor:
Nav mesh still needs work, and some items are noclippable.... or you can go through them
Indeed
therealwakka  [developer] 28 Sep, 2016 @ 1:35am 
A number of items coll maps do not work I have to manually clip them, if its dynamic model they dont clip either.

I'm released a major patched version9 hours ago, another version will go tonight with added lighting in some areas
Bréanainn 28 Sep, 2016 @ 5:19am 
Originally posted by wakka:
A number of items coll maps do not work I have to manually clip them, if its dynamic model they dont clip either.

I'm released a major patched version9 hours ago, another version will go tonight with added lighting in some areas
Awesome! Glad to see you're polishing it up!
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Showing 1-4 of 4 comments
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