Garry's Mod

Garry's Mod

Halo Reach Weapons - SWEPS
Ishi  [developer] 27 Sep, 2016 @ 2:46pm
Bugs and Errors
Please post about any bugs or errors you are experiencing here. Make sure to include a detailed description and if possible screenshots! Otherwise I will not be able to help you.

Without anything to go off of I cannot and will not bother helping you. If you want me to take the time to help you solve your problems, give me a copy of your console log (preferably on pastebin.com ) screenshots (preferably imgur.com ), and your system specs.
Last edited by Ishi; 30 Sep, 2016 @ 5:06am
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Showing 1-15 of 138 comments
Ishi  [developer] 27 Sep, 2016 @ 3:19pm 
Cool good thing I had friends test this before it went public, the shotgun shells where untextured, I've updated the materials pack to include the proper textures for the shotgun shells!
Omega 28 Sep, 2016 @ 2:29am 
Only problem I'm having with this is that the sniper scope doesn't appear to work properly - but when I request a screenshot the scope seems to work good, albeit only in the screenshot.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771262864
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771262902

In these two, the scope is not see-through and it looks white. It's like someone replaced the lens with an opaque white glass.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771262951

I think the screenshot shows what's wrong with this one - again, opaque. I just looked at the addon's screenshots, and compared to the sniper screenshot this is pretty ♥♥♥♥♥♥.
Last edited by Omega; 28 Sep, 2016 @ 2:32am
Ishi  [developer] 28 Sep, 2016 @ 2:38am 
Yea, this happens for some people, go into the post-processing setting in the top bar of the Q-menu and enable bloom, then set the passes down to 0 and darken to max.
Omega 28 Sep, 2016 @ 3:20am 
That didn't do anything.

Also, I disabled every other addon and it persists - the issue is definitely in the pack.

Console logs below:

Giving Omega a tfa_rebirth_srs99a
Requesting texture value from var "$basetexture" which is not a texture value (material: tfa_rtmaterial)
Last edited by Omega; 28 Sep, 2016 @ 3:29am
Big_Nick 28 Sep, 2016 @ 12:14pm 
literally none of the guns show up, they're there but, when i click on any of the weapons they dont show up and it gives me an error
Ishi  [developer] 28 Sep, 2016 @ 12:45pm 
Originally posted by Big_Nick:
literally none of the guns show up, they're there but, when i click on any of the weapons they dont show up and it gives me an error

Are you subscribed to the TFA Base? Do you have HL2 and CSS installed? Can you give me a pastebin of your console readout when it gives you the error?
Big_Nick 28 Sep, 2016 @ 1:59pm 
Originally posted by Ishi:
Originally posted by Big_Nick:
literally none of the guns show up, they're there but, when i click on any of the weapons they dont show up and it gives me an error

Are you subscribed to the TFA Base? Do you have HL2 and CSS installed? Can you give me a pastebin of your console readout when it gives you the error?

i have both HL2 and CSS installed and mounted and the error is "[TFA Base] lua/weapons/tfa_gun_base/sh_utilities.lua:755: attempt to index upvalue 'vm' (a nil value)
1. GetMuzzlePos - lua/weapons/tfa_gun_base/sh_utilities.lua:755
2. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:982"
Ishi  [developer] 28 Sep, 2016 @ 2:12pm 
Originally posted by Big_Nick:
i have both HL2 and CSS installed and mounted and the error is "[TFA Base] lua/weapons/tfa_gun_base/sh_utilities.lua:755: attempt to index upvalue 'vm' (a nil value)
1. GetMuzzlePos - lua/weapons/tfa_gun_base/sh_utilities.lua:755
2. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:982"

Hmm.. that is a tricky one.. but it is a error with the TFA Base, not these sweps specifically, my best guess is that you have some addons that is conflicting with the TFA base and causing the error you're having. Think you could copy the whole console log and send it to me in a pastebin? (It might yeild some more useful information) ;)
Big_Nick 28 Sep, 2016 @ 2:22pm 
Originally posted by Ishi:
Originally posted by Big_Nick:
i have both HL2 and CSS installed and mounted and the error is "[TFA Base] lua/weapons/tfa_gun_base/sh_utilities.lua:755: attempt to index upvalue 'vm' (a nil value)
1. GetMuzzlePos - lua/weapons/tfa_gun_base/sh_utilities.lua:755
2. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:982"

Hmm.. that is a tricky one.. but it is a error with the TFA Base, not these sweps specifically, my best guess is that you have some addons that is conflicting with the TFA base and causing the error you're having. Think you could copy the whole console log and send it to me in a pastebin? (It might yeild some more useful information) ;)

env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006a
Error! Variable "$envmap" is multiply defined in material "models/player/juggernaut/gasmask_glass"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d(2)"!
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/decals/blood4_subrect.vmt
DecalModulate, (*proxies*),
No such variable "$thousand " for material "decals/blood5_subrect"
Error: Material "decals/blood5_subrect" : proxy "LessOrEqual" unable to initialize!
No such variable "$thousand " for material "decals/blood6_subrect"
Error: Material "decals/blood6_subrect" : proxy "LessOrEqual" unable to initialize!
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/decals/blood4.vmt
DecalModulate, (*proxies*),
No such variable "$thousand " for material "decals/blood6"
Error: Material "decals/blood6" : proxy "LessOrEqual" unable to initialize!
KeyValues Error: LoadFromBuffer: missing { in file materials/att/nanosuit.vmt
(*UnlitGeneric*),
KeyValues Error: LoadFromBuffer: missing { in file materials/att/barska.vmt
(*UnlitGeneric*),
Error! Flag "$translucent" is multiply defined in material "effects/freeze_overlayeffect01"!
Error: Material "effects/magmalurk_hotglow" : proxy "TextureScroll" unable to initialize!
Error: Material "effects/plasma_particle" : proxy "TextureScroll" unable to initialize!
CMaterial::PrecacheVars: error loading vmt file for vgui/hud/tfa_l4d2_kfkat
Glow Sticks are available on this server. Customization is also available in the Options menu!
[Drones 2] To get help type 'dronestwohelp' into console
Compact freed 1224704 bytes
Console: This server is running VJ Base.
-=-=-=-=-=-=-=-=- VJ Base - 2.2.0 -=-=-=-=-=-=-=-=-
Total Addons: 5
NOTICE: To configure VJ Base, Click on 'DrVrej' in the spawnmenu.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Redownloading all lightmaps
NVScript: Generating grain textures...
NVScript: Generation finished! Time taken: 0.44 second(s).
NVScript: Generating night-vision line texture...
NVScript: Generation finished! Time taken: 0 second(s).
[PAC3] Requesting outfits...
Combine Units +PLUS+ News and Important Stuff:
Mod Menu has been reworked. 'cup_menu'
Ishi  [developer] 28 Sep, 2016 @ 3:12pm 
@Big_Nick
Please use this http://pastebin.com/
Big_Nick 28 Sep, 2016 @ 3:23pm 
Originally posted by Ishi:
@Big_Nick
Please use this http://pastebin.com/

oh, thats what you mean, ive never heard of that
Rafeku 28 Sep, 2016 @ 3:48pm 
I've been using your weapons and been noticing some weird stuff. It's not errors, just some nitpicks and some minimal stuff that should be fixed.
-M45 Shotgun can SOMETIMES kill at a considerable range. 1 or 2 shots and and a combine elite falls dead. At long range. I don't know how the spread works on TFA. Same goes M90.
-M7D Caseless SMG has problems on the sound. When you tap fire with the gun you'll notice the sound is not cutting properly, it feels like it's shooting another round, then the sound cuts. Same for the flashlight variant. The silenced one is okay.
-MA5C/D has a strange sound in the end of the fire. Also MA37, MA5C, MA5D, go to inspection animation when you aim, then it stops.
-For some reason I keep hearing shell sounds out of nowhere...
-I know in Halo, Human Sniper Rifles are really powerful, but can you nerf it here? Also I can easily no scope the enemies...

Is there a way to change the hands?

And I think that's it. Thanks for reading.
Last edited by Rafeku; 28 Sep, 2016 @ 3:49pm
HUSH 28 Sep, 2016 @ 8:45pm 
Hey, I'm having a problem that some of my Users are reporting, To me, I don't see any bugs or anything like that, BUT for some players, The Sights don't work, Like someone put a sheet infront of the scope, Now I know someone mentioned it already, but I don't think he got a second answer incase it didn't work, What can I tell my Players?
Last edited by HUSH; 28 Sep, 2016 @ 8:45pm
Ishi  [developer] 29 Sep, 2016 @ 7:15am 
@Rafeku
- the SMG sounds were a trade-off, using a longer string of sounds was the only way I could make it sound the way it does in-game, I decided it was worth getting the overall sound as close as possible rather than making it sounds odd. I may fix this in the future though.
- The MA5 sounds do not have any odd sounds for me, nore do the base sound files, as such I can't help you with that issue. As for the inspection bug, cant help you with that either, its most likely some other addon that is causing issues with the TFA base. You can try by turning off inspection in the TFA base settings (access them through the Q menu)
- I will not nerf the sniper, I spent nearly a month balancing the weapons.
- There is no way to change the hands I have no current plans on making the sweps work with c_hands.


@Big_Nick & @Darth Kenobi
I honestly have no idea what is causing this error, the most likely being that you/your users are running on potatos. The best i can suggest at this time is that you go into the TFA base settings (again, in the Q-Menu) and disable 3D scopes (its a client side cvar and wont affect servers, etc). It will turn off the 3D scopes and force the weapon to use a legacy style scope overlay instead.

I will continue trying to figure out what is causing the error, but since it doesn't seem to leave any errors in the console and I can't re-create it on my own machine it is hard to diagnose and fix.
Rafeku 29 Sep, 2016 @ 9:18am 
@Ishi, it's not even C_Hands, just Mjolnir or ODST BDU hands intestead of the CS-ish gloves, which feels weird.

The sound on the MA5* variants it's like a low pitch "pop"(if I could say that way...frequencies maybe?) that I hear after stopping fire. The weird stuff about the inspection animation while aiming is that it just does that ONCE. You got the weapon, and you aim down the sights; it aims, but then goes to the inspection, you can shoot normally, then it will go back to aim/shoot stance. Never does a second time. I dunno what happens if you trash the weapon and get it again.

About conflicting stuff: I only have two major addons, the rest is preety much PM's, Utilities or weapons for said addons. Customizable Weaponry, or HVAP. and people was saying HVAP broke some stuff. I don't know. Again it's a minor issue, if can be solved by a switch, I'll do it, but just letting you know. TFA stuff is preety much clean here, I only have the base, HUD and your weapons.
Last edited by Rafeku; 29 Sep, 2016 @ 9:22am
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