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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771262864
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771262902
In these two, the scope is not see-through and it looks white. It's like someone replaced the lens with an opaque white glass.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=771262951
I think the screenshot shows what's wrong with this one - again, opaque. I just looked at the addon's screenshots, and compared to the sniper screenshot this is pretty ♥♥♥♥♥♥.
Also, I disabled every other addon and it persists - the issue is definitely in the pack.
Console logs below:
Giving Omega a tfa_rebirth_srs99a
Requesting texture value from var "$basetexture" which is not a texture value (material: tfa_rtmaterial)
Are you subscribed to the TFA Base? Do you have HL2 and CSS installed? Can you give me a pastebin of your console readout when it gives you the error?
i have both HL2 and CSS installed and mounted and the error is "[TFA Base] lua/weapons/tfa_gun_base/sh_utilities.lua:755: attempt to index upvalue 'vm' (a nil value)
1. GetMuzzlePos - lua/weapons/tfa_gun_base/sh_utilities.lua:755
2. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:982"
Hmm.. that is a tricky one.. but it is a error with the TFA Base, not these sweps specifically, my best guess is that you have some addons that is conflicting with the TFA base and causing the error you're having. Think you could copy the whole console log and send it to me in a pastebin? (It might yeild some more useful information) ;)
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor006a
Error! Variable "$envmap" is multiply defined in material "models/player/juggernaut/gasmask_glass"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d"!
Error! Variable "$envmaptint" is multiply defined in material "models/weapons/v_models/mtindle_lr300/lr300_d(2)"!
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/decals/blood4_subrect.vmt
DecalModulate, (*proxies*),
No such variable "$thousand " for material "decals/blood5_subrect"
Error: Material "decals/blood5_subrect" : proxy "LessOrEqual" unable to initialize!
No such variable "$thousand " for material "decals/blood6_subrect"
Error: Material "decals/blood6_subrect" : proxy "LessOrEqual" unable to initialize!
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file materials/decals/blood4.vmt
DecalModulate, (*proxies*),
No such variable "$thousand " for material "decals/blood6"
Error: Material "decals/blood6" : proxy "LessOrEqual" unable to initialize!
KeyValues Error: LoadFromBuffer: missing { in file materials/att/nanosuit.vmt
(*UnlitGeneric*),
KeyValues Error: LoadFromBuffer: missing { in file materials/att/barska.vmt
(*UnlitGeneric*),
Error! Flag "$translucent" is multiply defined in material "effects/freeze_overlayeffect01"!
Error: Material "effects/magmalurk_hotglow" : proxy "TextureScroll" unable to initialize!
Error: Material "effects/plasma_particle" : proxy "TextureScroll" unable to initialize!
CMaterial::PrecacheVars: error loading vmt file for vgui/hud/tfa_l4d2_kfkat
Glow Sticks are available on this server. Customization is also available in the Options menu!
[Drones 2] To get help type 'dronestwohelp' into console
Compact freed 1224704 bytes
Console: This server is running VJ Base.
-=-=-=-=-=-=-=-=- VJ Base - 2.2.0 -=-=-=-=-=-=-=-=-
Total Addons: 5
NOTICE: To configure VJ Base, Click on 'DrVrej' in the spawnmenu.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Redownloading all lightmaps
NVScript: Generating grain textures...
NVScript: Generation finished! Time taken: 0.44 second(s).
NVScript: Generating night-vision line texture...
NVScript: Generation finished! Time taken: 0 second(s).
[PAC3] Requesting outfits...
Combine Units +PLUS+ News and Important Stuff:
Mod Menu has been reworked. 'cup_menu'
Please use this http://pastebin.com/
oh, thats what you mean, ive never heard of that
-M45 Shotgun can SOMETIMES kill at a considerable range. 1 or 2 shots and and a combine elite falls dead. At long range. I don't know how the spread works on TFA. Same goes M90.
-M7D Caseless SMG has problems on the sound. When you tap fire with the gun you'll notice the sound is not cutting properly, it feels like it's shooting another round, then the sound cuts. Same for the flashlight variant. The silenced one is okay.
-MA5C/D has a strange sound in the end of the fire. Also MA37, MA5C, MA5D, go to inspection animation when you aim, then it stops.
-For some reason I keep hearing shell sounds out of nowhere...
-I know in Halo, Human Sniper Rifles are really powerful, but can you nerf it here? Also I can easily no scope the enemies...
Is there a way to change the hands?
And I think that's it. Thanks for reading.
- the SMG sounds were a trade-off, using a longer string of sounds was the only way I could make it sound the way it does in-game, I decided it was worth getting the overall sound as close as possible rather than making it sounds odd. I may fix this in the future though.
- The MA5 sounds do not have any odd sounds for me, nore do the base sound files, as such I can't help you with that issue. As for the inspection bug, cant help you with that either, its most likely some other addon that is causing issues with the TFA base. You can try by turning off inspection in the TFA base settings (access them through the Q menu)
- I will not nerf the sniper, I spent nearly a month balancing the weapons.
- There is no way to change the hands I have no current plans on making the sweps work with c_hands.
@Big_Nick & @Darth Kenobi
I honestly have no idea what is causing this error, the most likely being that you/your users are running on potatos. The best i can suggest at this time is that you go into the TFA base settings (again, in the Q-Menu) and disable 3D scopes (its a client side cvar and wont affect servers, etc). It will turn off the 3D scopes and force the weapon to use a legacy style scope overlay instead.
I will continue trying to figure out what is causing the error, but since it doesn't seem to leave any errors in the console and I can't re-create it on my own machine it is hard to diagnose and fix.
The sound on the MA5* variants it's like a low pitch "pop"(if I could say that way...frequencies maybe?) that I hear after stopping fire. The weird stuff about the inspection animation while aiming is that it just does that ONCE. You got the weapon, and you aim down the sights; it aims, but then goes to the inspection, you can shoot normally, then it will go back to aim/shoot stance. Never does a second time. I dunno what happens if you trash the weapon and get it again.
About conflicting stuff: I only have two major addons, the rest is preety much PM's, Utilities or weapons for said addons. Customizable Weaponry, or HVAP. and people was saying HVAP broke some stuff. I don't know. Again it's a minor issue, if can be solved by a switch, I'll do it, but just letting you know. TFA stuff is preety much clean here, I only have the base, HUD and your weapons.