Call of Duty: Black Ops III

Call of Duty: Black Ops III

Dead Apartment
Green Donut  [developer] 30 Sep, 2016 @ 7:10am
Bugs and Glitches
Please report bugs, glitches, or anything unusual in this discussion here!
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Showing 1-15 of 16 comments
Impec 1 Oct, 2016 @ 12:17am 
There is a barrier glitch on the deadshot stairs
Green Donut  [developer] 1 Oct, 2016 @ 12:20am 
Originally posted by Minty:
There is a barrier glitch on the deadshot stairs
It should be patched in the latest update I pushed. Have you downloaded the 84mb update?
So... am I meant to be able to see anything?
'Cause I can't.
https://steamhost.cn/steamcommunity_com/profiles/76561198026055531/screenshots/?appid=311210

I couldn't find anywhere to go after the outside-looking area.
Playing this way made the blood effects look a lot cooler, at least.
Green Donut  [developer] 1 Oct, 2016 @ 1:48am 
Originally posted by RandomCrueltyGenerator:
So... am I meant to be able to see anything?
'Cause I can't.
https://steamhost.cn/steamcommunity_com/profiles/76561198026055531/screenshots/?appid=311210

I couldn't find anywhere to go after the outside-looking area.
Playing this way made the blood effects look a lot cooler, at least.
That's really weird. Try verifying your game cache. That doesn't look right
Awptimized 1 Oct, 2016 @ 8:40am 
There is a script mapping error whenever I deal damage to a zombie. It spams my screen whenever I hit a zombie.
Green Donut  [developer] 1 Oct, 2016 @ 9:51am 
Originally posted by Awptomized:
There is a script mapping error whenever I deal damage to a zombie. It spams my screen whenever I hit a zombie.
That's something on your end. Verify cache or reinstall the mod.
Z0MG H4X 1 Oct, 2016 @ 4:17pm 
There is a bug up the stairs where Deadshot is that makes zombies unable to move. You have to stand as close to the ledge as possible while being as far away from Deadshot as possible.

Great map BTW!
Green Donut  [developer] 1 Oct, 2016 @ 4:34pm 
Originally posted by ^1Z0MG H4X:
There is a bug up the stairs where Deadshot is that makes zombies unable to move. You have to stand as close to the ledge as possible while being as far away from Deadshot as possible.

Great map BTW!
I'm rolling out a fix for this now. Thanks for playing the map!
Logo2K 2 Oct, 2016 @ 6:12pm 
Only things I found in my round 32 playthrough on solo was that you can clip through a lot of the cars in the PaP area. Just a suggestion, as i realize you are trying to make the map difficult, maybe you could decrease the amount of ground spawns in the PaP area? It just seems a bit too cluttered and tight out there as i got stuck on zombies spawning as i was walking around mid-round. Other than that, great map! Definitely the most interesting and fast-paced one on the workshop atm!
Green Donut  [developer] 2 Oct, 2016 @ 10:05pm 
Originally posted by Logo:
Only things I found in my round 32 playthrough on solo was that you can clip through a lot of the cars in the PaP area. Just a suggestion, as i realize you are trying to make the map difficult, maybe you could decrease the amount of ground spawns in the PaP area? It just seems a bit too cluttered and tight out there as i got stuck on zombies spawning as i was walking around mid-round. Other than that, great map! Definitely the most interesting and fast-paced one on the workshop atm!
Can you be a bit more specific when talking about clipping through the cars. Are you getting outside the map? Maybe send a screen of what you mean.

A lot of people are saying the same thing about the PAP area. I'll change up the spawns next update since it seems more chaotic than I anticipated.
ammarsh25 4 Oct, 2016 @ 9:53am 
everytime i damage a zombie a script error comes up
PaperMoney 9 Oct, 2016 @ 9:15pm 
So, this isn't like 100% working but, everytime you stand on the edge of the cliff or close this happens:

http://images.akamai.steamusercontent.com/ugc/480022441249588297/514ED8AA91DF4D7269F8F3FC3DED500613AD1EC8/

The zombies behind the first zombie to reach me seem to follow it's lead no matter if their back is turned to me or not:

http://images.akamai.steamusercontent.com/ugc/480022441249593488/D2D199CEFB07BD71B12635D2440B8CF696161A64/

The first zombie to get to you will be lucky to hit you before he is rubberbanded back to a fixed running motion
Green Donut  [developer] 9 Oct, 2016 @ 9:35pm 
Originally posted by PaperMoney:
So, this isn't like 100% working but, everytime you stand on the edge of the cliff or close this happens:

http://images.akamai.steamusercontent.com/ugc/480022441249588297/514ED8AA91DF4D7269F8F3FC3DED500613AD1EC8/

The zombies behind the first zombie to reach me seem to follow it's lead no matter if their back is turned to me or not:

http://images.akamai.steamusercontent.com/ugc/480022441249593488/D2D199CEFB07BD71B12635D2440B8CF696161A64/

The first zombie to get to you will be lucky to hit you before he is rubberbanded back to a fixed running motion
Thanks for this. I'll hotfix this with a few other things!
NickeL 9 Oct, 2016 @ 11:11pm 
Jumping from the hole into the couch can get you stuck and the zombies can't hit you.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=778382539
the ground spawn for zombies behind pap tend to trap people, had it happen to my friend once when we where playing together and to me twice in one game while i was running over it training zombies
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