Team Fortress 2

Team Fortress 2

The Tartarus
stats
you know what to do
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Showing 1-15 of 26 comments
Mumsfilibabba 24 Jan, 2015 @ 2:35pm 
+ Projectiles stick to surfases.
+ Deal Mini-crit when stuck to enemies.
+ 35% Less Damage To Yourself when Stuck to the Ground.

- Projectiles have a 50% chance of shuffeling; if not stuck to enemies.
- 30% Non Mini-critical Damage.
- No Random Critical Hits.
- Projectiles Will Not Shuffle if You're in it's explosion radious.

I just like the idea :3
Last edited by Mumsfilibabba; 24 Jan, 2015 @ 2:36pm
on that zaza? 24 Jan, 2015 @ 5:43pm 
+25% Knockback

+15% Knockback when is not direct hit

+10% Damage when is not direct hit

-10% speed

Projectiles roll 50% Farther than before

The purpose of this weapon would be similar to the Ullapool Caber, Get yourself into suicidal situations and spam pipebombs until the very end, the explosions will definitely knock the enemy players around to no end as the damage adds up. If a medic was to pocket somebody with this weapon, It'd be an equivalent to a Medic + Heavy combo.
Last edited by on that zaza?; 24 Jan, 2015 @ 5:44pm
yee 24 Jan, 2015 @ 8:17pm 
+20% Damage
-10% Projectile Speed
Projectiles explode on impact similar to a Soldier's rocket
Pleione 24 Jan, 2015 @ 9:23pm 
Maybe this? Im not doing the percentages right now though, but i had an Idea.

Explodes on impact
Explodes when it hits the ground, so it doesnt bounce.
Does far less damage on a Direct hit, just sends them backwards a bit.
More damage on an indirect hit.
Increased explosion radius

So opposite of the loch and load, really.
Pleione 24 Jan, 2015 @ 9:25pm 
Another Idea.

Like the original Grenade launcher, four shots.
Doesnt explode automatically
Hold right click to keep it from exploding, and release to detonate.
Careful, if you arent holding Right click when launching, it will missfire and it will explode in your face, but will still damage foes.

Great for trapping, but isnt that great if you get caught off-gaurd.
Pleione 24 Jan, 2015 @ 9:26pm 
I like my first one better
6 shots
on direct hit: enemy is set on fire
-15% reload speed
-15% explosion radius
ScruffyCat 26 Jan, 2015 @ 10:07pm 
+100% delay time
Grenades roll towards the nearest enemy after bouncing
-30% explosion radius
-34% clip size
Ewok 11 Apr, 2015 @ 8:45am 
Taurturus=hell

-40% damage on direct hit
Explodes on impact
Explosions projects a ring of flames in radius
Sets enemies on fire for a very short period of time in explosion radius
+20% Firing speed
+25% clip size
-Gernades shatter on sufaces
-20% damage
Vasthe 8 Aug, 2015 @ 4:48am 
-50% self damage.
-15% damage.
-10% range
Last edited by Vasthe; 8 Aug, 2015 @ 4:48am
Arcadia 17 Aug, 2015 @ 7:10am 
-50% less damage.
+grenades go off 20% quicker,less time on timer.
+grenades light enemies on fire for 5 seconds.
=grenades dont explode on impact,they will only explode on timer.
Cee 18 Aug, 2015 @ 6:35am 
On hit: sets the enemy on fire for 4 seconds
+25% Blast radious
-15% Damage
If you hit yourself on impact: you will be set on fire for 4 seconds
Last edited by Cee; 18 Aug, 2015 @ 6:35am
Potato 17 Oct, 2015 @ 5:44am 
pros:
+25% mag size
explodes on impact with the ground
flys more straigh
when you hold down shoot it will fire a singularity granade that mini-crits
20% bullet resistance when used

cons:
all crits mini-crit (cannot crit)
-10% damage
+25% damage taken from fire when used
-20% knockback on enemies
-15% reload speed
CandyhH (Banned) 27 Feb, 2016 @ 12:34am 
The resistance idea is really good
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