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http://sta.sh/01kvl6rskc04
In fact the original texture of the stage was using the asset texture of Sonic Adventure 1, that why the resolution was so low :p.
Most of the new texture that I have added are in 2K - 4K.
But now I go sleep, I will resume the work tomorow.
And so I had to do some material/model editing in Blender in order to give a unique material to the model I want.
But another prob came, the material count limit of SFM, the whole garden already use 32 VMT (which is the max limit), so back to Blender in order to delete some uneeded model which was using their own VMT, like the Chao black market poster, or the crashed Tornado.
EDIT: more teasing :p
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=773447398
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=773448364&fileuploadsuccess=1
EDIT: more teasing...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=774151930&fileuploadsuccess=1
Around 50% of the "stage" (prop) is visible here.
Only 2 or 3 texture remain to be changed now, after that it will be the big VMT coding time, then optimization, I guarantee nothing but I will do everything I can for a release for tomorow.