Garry's Mod

Garry's Mod

CW 2.0 TF2 REMASTERED (READ)
Frosty 4 Nov, 2023 @ 1:55am
Bugs in CW TF2
Here are all of the bugs I managed to find in Chuck's TF2 Weapons

  1. Pyro's increased melee damage is not accurate, for example, the Homewrecker and Maul do 90 damage each, but the Back Scratcher does 81 damage. However however, the Third Degree has a massive unlisted damage bonus
  2. The Third Degree's increased range is far larger than I think originally intended
  3. With Pyro's Melee weapons, once switched to BLU, you can't switch back
  4. When redeploying any of Scout's melee's, they're always to the bottom-left, this can be fixed by pressing C.
  5. On specific characters, the Wrap Assassin's bauble does no damage, passes through the NPC and creates a loud sound
  6. The Bat uses the kukri kill icon
  7. When switching weapons with the Bat by pressing C, equipping the Holy Mackerel changes the kill icon
  8. The Unarmed Combat's jiggle bones are extremely broken
  9. The Atomizer's damage bonus is slightly increased from 43 to 45
  10. If stanced correctly, you can bounce the Sandman's ball off an NPC or the map repeatedly
  11. When swinging the Bat with the Sandman's ball, the swing animation will be cut short if your baseball recharges as you swing
  12. Sometimes, Demoman's shields will immediately stop after the charge and play the impact sound
  13. The Scotman's Skullcutter's "20% Damage Bonus" line is repeated twice
  14. All of the Boxing Gloves' (with the exception of the Warrior's Spirtit), have a broken damage bonus, making all of their damage stay at 65
  15. The Nostromo Napalmer has missing textures
  16. The Flame Thrower's 'Halloween Flames' do not appear
  17. The hands holding the Nostromo Napalmer do not connect to the actual model
  18. The Australium varriant of the Long Barreled Force-a-Nature, and the Carrier has the entire model in gold
  19. In some instances, the Shortstop does not have a reload sound
  20. The Shortstop's 'Alt Fire: Shove target' stat does not work and instead aims the weapon
  21. The Loch-n-Load does not suffer a clip size penalty
  22. If given normal pills, the Loose Cannon's first fire will claim to have wasted 2 pills, even though one was fired, and in the second shot, no pills are claimed to be wasted. This only works once per gameplay and requires a restart to work again, however, it is quite rare to get this
  23. When out of pills, switching to the Loose Cannon's pill with the Grenade Launcher will play the Shotgun pump sound after cancelling the reload, this is because the Grenade Launcher uses the Shotgun's animations in Third-Person
  24. Even when dealing as little as 5 damage, the Loose Cannon's projectiles will instantly kill any NPC it encounters, making Double Donks impossible
  25. Sometimes, the Huntsman's arrows will get stuck mid-air
  26. When switching arrows with the Huntsman, the arrow will still appear even when you're out of ammo
  27. The Knife's model appears in the middle of the player, rather than the hand in Third-Person
  28. The Your Eternal Reward and Wanga Prick only accept Half-Life stock playermodels, and no other models
  29. After disguising with the Eternal Reward and Wanga Prick, you cannot un-disguise unless you die
  30. Sometimes, the Spy-cicle will create a dupe of who you just killed, along with the ice statue
  31. Cannot forget about ever-popular facestabs, hitting an NPC or a player on their front side will sometimes kill them, it wont play the backstab animation or play the sound, but the character will still die
  32. Sometimes, the Conniver's Kunai does not give health back on kill
  33. Misc addons and skins can be applied to all the knifes, while skins don't affect them, the addons do, leading to clippings and floating objects
  34. The Misc addons of the Sharp-Dresser use the Knife's animations, leading them to going off of the knife
  35. When side-stabbing with the YER, Big Earner or the Conniver's Kunai, the reward does not occur, this also happens with the Spy-cicle where the ice statue does not show up
  36. Side-stabbing just doesn't work sometimes, it's similar to the last bug where the effect isn't present, but this time it just straight up doesn't kill, even when it plays the animation
  37. The damage penalty of the Shahanshah is actually a damage bonus
  38. Pressing C with the Minigun out will not bring up the menu, this is fixed by reving
  39. Running faster than your normal speed will having the Minigun will allow it to rev
  40. When switching weapons while reving, redeploying the Minigun will play the rev sound again, but it will be cancelled after fully deploying it
  41. The Tomislav's "clicks" when out of ammo do not match the firing speed of the Tomislav
  42. When reloading ammo with a Minigun then immediately reving, the rev sound will not play
  43. Sometimes, the Miniguns will completely break, which means their menu cant be brought up, they cant fire, or rev
  44. Sometimes, the Miniguns will do no damage
  45. When pressing C on the Engineer's Pistol, pressing C again, and holding right click, the hand will not go to aim and continue inspecting
  46. The Liberty Launcher's "25% damage penalty" line is repeated twice
  47. When firing the Rocket Launcher in Third-Person, bullets come out the end of the back
  48. The Rocket Launcher has no reload animation in Third-Person, likely due to there not being reload to the RPG
  49. When having more health than 300, eating the Sandvich will reduce said health back down to 300
  50. Buckshot ammo does not appear for Scout's shotgun reload animation
  51. The Rescue Ranger's Bolt actually does more damage than said
  52. If you reload the Engineer's shotgun before wasting your entire clip, the bullet can be seen for a split second, out of the barrel
  53. The Equalizer will do no damage when above 280 health
  54. The Equalizer will give Nextbots extra health when above 280 health | For example, 3D Nextbots will recive more health than given when hit with the Equalizer
  55. Pressing Alt-Fire with the Stickybomb Launcher will not detonate the stickies, only way to detonate them is by firing one more when at max, but even still, it will only destroy one sticky
  56. The MVM addons can be applied to the Gunslinger, leaving them floating mid-air
  57. Sometimes, the whirring sounds of the Gunslinger will not play when inspecting it
  58. Many of the weapons have missing kill icons, resulting in the stock 'skull and crossbones' icon
  59. The Half-Zatochi's "On Kill: Gain 50% of health" actually gives 100 health on kill
  60. With the Pistol Skins addon downloaded the Winger, Pretty Boy's Pocket Pistol, Lugermorph, and Short Circut all have a remaining 'Pyroland' skin, however selecting it reverts the weapon back to the Pistol, same case for the C.A.P.P.E.R. except all skins are avaliable and revert.
  61. The Winger does not suffer damage fall-off, but, this only works for the Dual-Pistol and the Engineer's Pistol
  62. The Engineer's Pistol, SMG's, and Shortstop do not recoil when aiming while firing
  63. In some cases, projectiles will immediately be destroyed after firing
  64. The Iron Bomber, Panic Attack, and Air Strike have stretched textures
  65. In some cases, the Jarate and Mad Milk can hurt and even kill NPC's
  66. Unsure if this is intentional or not, but the Dual-Pistol, Miniguns, Pistols, SMG's and Syringe Guns can all have one extra bullet loaded into them, this can be done by pressing 'R' when at a full clip or any clip
  67. Some silencers do not connect with the barrel
  68. The silencer on the Lugermorph clips with the barrel
  69. If you press E+R, your gun will be set to safe, if you have a somewhat full to empty clip, pressing R will reload the gun, in a weird way allowing for some animations to stop where they would normally, I.E. the SMG
  70. Some icons on the weapon menu (C) have missing icons
  71. The Engineer's Frontier Justice did not recieve an Australium variant, while every other FJ got two
  72. If you reload a shotgun with some shots still avaliable, the shotgun pump animation will not play
  73. When noclipping when looking at the weapon menu, the menu will dissapear, pressing C will replay the inspect animation and bring back the menu
  74. When falling while looking at a weapon menu, the menu will dissapear and the inspect animation will cut to the end
  75. After hitting an NPC with any weapon, if that NPC dies from fall damage/drowning, the kill will be counted as the weapon you hit them with
  76. When using the camera tool, the reload animation of a weapon will pause until you exit the camera

    I hope you found this review useful, if I missed any please let me know, stay safe and don't get glitched.
Last edited by Frosty; 6 Dec, 2023 @ 4:33pm