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These are kinda Under-Powered...I mean...Not being able to crouch, moving more slowly, Jarate and Mad Milk lasting longer....all in exchange for 20% less damage from back attacks and a faster swimming speed? The back-attack resistance sounds like it would be mainly effective against Spies...except that Backstabs are instant kills regardless. Besides, the Sniper already has the Razorback.
I like the increased swimming speed idea, though. I'll try and make some new stats incorporating that:
---------
Positives:
+60% Swimming Speed
-10% Damage from all melee attacks
Upon death, the wearer explodes. This has the same radius and blast damage as a standard rocket.
Negatives:
+35% Explosive Vulnerability On Wearer
-10% Land Speed
--------
I tried to make it like the "Jaws" shark....because I could see that's where you got your inspiration ;3
+20% Swimming Speed
This item could sort of act like a sheild.
It could have a certain amount of health, ex 20?
When you still have the shield, you move 15% slower.
After you take enough damage from behind, you move 10% faster.
-------------------------------- OR ------------------------------------
Pros:
+20% Swimming speed
+10% Attack Speed
Cons:
-30(?) Health
+15% Swimming speed
+Head shots do 3 seconds of bleed damage
On death explodes in a small radius causing death to anyone under 100 hp
Con:
-15% Movement speed when burning.
+10% Damage from the back
I just looked up the Soldier's Rocket Launcher, and it deals around 90-100 base damage, and since it was my original plan was to just have a rocket-styled explosion on death, it kinda makes sense.
My only gripe is the "Head shots do 3 seconds of bleed damage". This should be an aspect of a Sniper Rifle, not a secondary weapon. I'll try and make some new stats to sort of "re-tool" this item:
Positives:
+60% Swimming Speed
Upon death, the Wearer explodes (after about a second passes), dealing a large amount of damage in a small radius.
-80% Damage From Melee Attacks
Negatives:
+30% Explosive Vulnerability On Wearer
+40% Knockback Vulnerability On Wearer (This allows enemies such as Pyros to knock the Wearer back and kill them from a safe distance if they can react fast enough)
I think It's OP. Too many Pros and they outweigh the Cons incredibly
Do you think my stats are OP? :P
Your stats are the closest to being fair.
Yey :D
OK, but HOW do they not counteract the rest of the item, though? I designed to that classes like Soldiers and Demos could more or less wreck people using this item. I can't really use your advice unless you elaborate :P
Possitive:
+10% moving speed on water
Deals 30 damage and 5 seconds bleeding to spy that attemped to backstab you
Negative:
+10% damage vurnability
-10% moving speed on land
sorry if my grammar is bad ^