Unturned
Overgrown 3 NPCs
I get these errors when I try to play with this workshop...
Failed to analyze Ranger Guard6 HAMOSH.dat!


ArgumentException: The requested value 'Crouch' was not found.
System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase)
SDG.Unturned.ObjectNPCAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
System.Activator.CreateInstance (System.Type type, BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes)
System.Activator.CreateInstance (System.Type type, System.Object[] args, System.Object[] activationAttributes)
System.Activator.CreateInstance (System.Type type, System.Object[] args)
SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
UnityEngine.Debug:LogException(Exception)
SDG.Unturned.Assets:loadFile(ScannedFileInfo)
SDG.Unturned.<init>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Failed to analyze Scientist.dat!


ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,SDG.Unturned.Asset].Add (System.String key, SDG.Unturned.Asset value)
SDG.Unturned.Assets.add (SDG.Unturned.Asset asset)
SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
UnityEngine.Debug:LogException(Exception)
SDG.Unturned.Assets:loadFile(ScannedFileInfo)
SDG.Unturned.<init>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Failed to analyze Uniform_Supply.dat!


ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,SDG.Unturned.Asset].Add (System.String key, SDG.Unturned.Asset value)
SDG.Unturned.Assets.add (SDG.Unturned.Asset asset)
SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
UnityEngine.Debug:LogException(Exception)
SDG.Unturned.Assets:loadFile(ScannedFileInfo)
SDG.Unturned.<init>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)


Failed to analyze Wind.dat!


ArgumentException: An element with the same key already exists in the dictionary.
System.Collections.Generic.Dictionary`2[System.String,SDG.Unturned.Asset].Add (System.String key, SDG.Unturned.Asset value)
SDG.Unturned.Assets.add (SDG.Unturned.Asset asset)
SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
UnityEngine.Debug:LogException(Exception)
SDG.Unturned.Assets:loadFile(ScannedFileInfo)
SDG.Unturned.<init>c__Iterator0:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

Hope this help you guys to find the error! ^^
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Menampilkan 1-2 dari 2 komentar
xandeaph 16 Mei 2017 @ 10:12am 
I fixed the first one just changing from "Crouch" to "Sit", but I don't know what to do the duplicate key problem for the other 3.
Herzl 18 Mei 2017 @ 7:59am 
same here
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