ARK: Survival Evolved

ARK: Survival Evolved

ARK Customizer - Settings Evolved
Chron 5 Feb, 2017 @ 4:08am
Could This Crash Be From This Mod?
Fatal error! VERSION: 254.71 ShooterGameServer.exe!SProgressBar::Construct() (0x00007ff750a816b4) + 11 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\notifications\sprogressbar.cpp:27] ShooterGameServer.exe!UProgressBar::RebuildWidget() (0x00007ff750c9412b) + 191 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\progressbar.cpp:34] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff750c85233) + 72 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32] ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff750c850fb) + 37 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\canvaspanel.cpp:90] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!USizeBoxSlot::BuildSlot() (0x00007ff750c9687b) + 24 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\sizeboxslot.cpp:32] ShooterGameServer.exe!USizeBox::RebuildWidget() (0x00007ff750c96437) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\sizebox.cpp:33] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!UVerticalBoxSlot::BuildSlot() (0x00007ff750c9d114) + 76 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\verticalboxslot.cpp:32] ShooterGameServer.exe!UVerticalBox::RebuildWidget() (0x00007ff750c9cffb) + 37 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\verticalbox.cpp:74] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff750c85233) + 72 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32] ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff750c850fb) + 37 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\canvaspanel.cpp:90] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!UCanvasPanelSlot::BuildSlot() (0x00007ff750c85233) + 72 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\canvaspanelslot.cpp:32] ShooterGameServer.exe!UCanvasPanel::RebuildWidget() (0x00007ff750c850fb) + 37 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\canvaspanel.cpp:90] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!UUserWidget::RebuildWidget() (0x00007ff750c7c2ce) + 13 bytes [c:\svn_ark\engine\source\runtime\umg\private\userwidget.cpp:396] ShooterGameServer.exe!UWidget::TakeWidget() (0x00007ff750ca0e87) + 14 bytes [c:\svn_ark\engine\source\runtime\umg\private\components\widget.cpp:282] ShooterGameServer.exe!UUserWidget::MakeViewportWidget() (0x00007ff750c7cab3) + 16 bytes [c:\svn_ark\engine\source\runtime\umg\private\userwidget.cpp:480] ShooterGameServer.exe!UUserWidget::AddToViewport() (0x00007ff750c7d02c) + 0 bytes [c:\svn_ark\engine\source\runtime\umg\private\userwidget.cpp:517] ShooterGameServer.exe!UPrimalUI::AddToViewport() (0x00007ff750151348) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalui.cpp:36] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7508fd4c0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e3af) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399] ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff75094092c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UObject::CallFunction() (0x00007ff75093e629) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509] ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff75093e79f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594] ShooterGameServer.exe!UFunction::Invoke() (0x00007ff7508fd4c0) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746] ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff75093f81c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931] ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff750d9aaef) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:594] ShooterGameServer.exe!APrimalBuff::BuffTickServer() (0x00007ff7503d3603) + 0 bytes [c:\svn_ark\projects\shootergame\intermediate\build\win64\shootergameserver\inc\shootergame\shootergame.generated.1.cpp:6684] ShooterGameServer.exe!APrimalBuff::Tick() (0x00007ff74ffa7e7b) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalbuff.cpp:706] ShooterGameServer.exe!AActor::TickActor() (0x00007ff750d9aece) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:736] ShooterGameServer.exe!FActorTickFunction::ExecuteTick() (0x00007ff750d99867) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:132] ShooterGameServer.exe!TGraphTask<FTickTaskSequencer::FTickFunctionTask>::ExecuteTask() (0x00007ff75102826c) + 30 bytes [c:\svn_ark\engine\source\runtime\core\public\async\taskgraphinterfaces.h:665] ShooterGameServer.exe!FTaskThread::ProcessTasks() (0x00007ff75081966c) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:338] ShooterGameServer.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff7508191fd) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:177] ShooterGameServer.exe!FTaskGraphImplementation::WaitUntilTasksComplete() (0x00007ff75081a1d8) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\async\taskgraph.cpp:882] ShooterGameServer.exe!FTickTaskSequencer::ReleaseTickGroup() (0x00007ff7510224f6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:204] ShooterGameServer.exe!FTickTaskManager::RunTickGroup() (0x00007ff75102653a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\ticktaskmanager.cpp:865] ShooterGameServer.exe!UWorld::RunTickGroup() (0x00007ff750ef4023) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:694] ShooterGameServer.exe!UWorld::Tick() (0x00007ff750ef57c8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1201] ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff750e5725f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1148] ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff74ff37c72) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2380] ShooterGameServer.exe!GuardedMain() (0x00007ff74ff3356c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140] ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff74ff38c6a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] ShooterGameServer.exe!WinMain() (0x00007ff74ff38da0) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209] ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff751dbaf71) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] KERNEL32.DLL!UnknownFunction (0x00007ffacf668364) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffacfe970d1) + 0 bytes [UnknownFile:0] ntdll.dll!UnknownFunction (0x00007ffacfe970d1) + 0 bytes [UnknownFile:0] 慌瑳删灥楬慣整⁤捁潴⁲汐祡牥慐湷敔瑳䵟污彥潃敲䍟ㅟ㐲਍慌瑳删浥瑯⁥畆据楴湯䌠楬湥䅴正潇摯潍敶਍
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Showing 1-2 of 2 comments
<Mas-Ca-Ren> 5 Feb, 2017 @ 5:39am 
i guess no, cause i had the same crashes several times, without this mod and also without any mod active.
i guess this is just a point between Ark and Windows
Chron 6 Feb, 2017 @ 2:39pm 
Thank you Klaus!
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Showing 1-2 of 2 comments
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