Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
If ure in the bacta tank and leave it u spawns between to tanks and stucks.
Maybe make the gaps bigger to fix it?
(and as a suggestion, would it be possible to add the heal to heal over 100hp and uses the setmaxhealth function idk if it works in hammer)
if u look into my jobs:
PlayerSpawn = function(ply) ply:SetArmor(150) ;ply:SetHealth("300");ply:SetMaxHealth(300);
it uses this function.. the lua code for the bacta have to check for the setmaxhealth function and have to heal just to this amount... but im not that good lua coder maybe u should ask pascal for it?
Your code seems to spawn every player with more health to begin with? (Haven't tried it)
Overall I see no issues
https://steamhost.cn/steamcommunity_com/id/stolek667/screenshot/254842804695017594
https://steamhost.cn/steamcommunity_com/id/stolek667/screenshot/254842804695018413
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=778015888
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=778015566