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research failed though and it said 100% chance o_O
Awesome mod but I just had a player report this too.
Or just bring it to the cap and leave it there?
There has to be a better experience for players than just losing quality with no warning.
Hmm...
Some ideas:
1. A warning message under the button that explains high level items might reach the cap, and lose quality.
2. A specific warning popup that the item they are using will hit the cap and might lose quality, based on the specific item they placed in the table.
3. When an item is close to the cap, just bring it to the cap and stop, instead of losing quality.
4. A confirmation popup before each item that explains the system somehow, or warns that items cannot be improved beyond hardcoded limits.
5. If an item is AT the cap, don't give a % at all, or leave it at 0%, so they know not to keep going.
6. A results popup? Maybe after researching an item, every time, a popup appears explaining what improved, or what failed, and why.
If you are dealing with hardcoded limits by Wildcard, I am not sure what's possible, but those are some ideas that could help user experience. Personally, I would err on the side of not taking users coins to make their item worse.
4. will get annoying if you always get a warning notification on research ^^
1. This buttons are Wildcards build in buttons that are only made visible with the multiuse functions, so an additional text next or below is only possible with widget injection.. so not feasable.
6. This is a very good idea, i might implement this :D -> so that you get both items next to each other an you can choose which one you want to keep. Thanks that is truely a great idea ;)
-> currently Bank and BountyBoard are in merging and debugging process, after that i'll have a look at NPCTrader bugs and DinoLoot. So don't expect it to be implemented within the next 2 month.