Stellaris

Stellaris

Star Wars: A Galaxy Divided
 This topic has been pinned, so it's probably important
LastLeviathan  [developer] 6 Oct, 2016 @ 1:54pm
Bug Reports
Post any bug you run into here and I'll do my best to address them.
Last edited by LastLeviathan; 6 Oct, 2016 @ 1:54pm
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Showing 1-15 of 356 comments
Ricky_Wagner 9 Oct, 2016 @ 9:17am 
Setting the difficulty to hard or insane does not give the ai any noticable boost. Advanced
start doesnt work either, maybe it's because of set empire spawns?

Its really easy to surpass every other empire in like 10 years on normal.
Last edited by Ricky_Wagner; 9 Oct, 2016 @ 9:19am
LastLeviathan  [developer] 9 Oct, 2016 @ 10:28am 
Yeah, I played through a normal and I've noticed the same. I wasn't sure if it's just like that or if for some odd reason the AI isn't quite working. Not sure why the hard or insane wouldn't work, or the advanced AI, still trying to figure that one out.
Last edited by LastLeviathan; 9 Oct, 2016 @ 10:41am
Sauceman Chorizo 9 Oct, 2016 @ 9:49pm 
Looks like the names on the Republic side are not finished. No names for leaders.
Antaria 10 Oct, 2016 @ 12:34am 
Started with IIC ships mods, had to create custom races from pre-exicting once to use ship models.
LastLeviathan  [developer] 10 Oct, 2016 @ 7:04am 
Odd, I'll take a look at the names and see what's wrong.

The ships are not my mod and can not just use them. If you want to use them, you can just edit the empires before play. (And ensure that the new ai ones are set to always spawn so they replace the default)
Last edited by LastLeviathan; 10 Oct, 2016 @ 7:06am
Keraos 10 Oct, 2016 @ 6:41pm 
Alfa Tsentavra (#131) isn't on the hyperlane map. It looks like it is, but isn't accessible if you have hyperlane travel. It's in the Northwestern quadrant, close to galactic center along one of the thin star chains.
LastLeviathan  [developer] 10 Oct, 2016 @ 6:46pm 
Hard to catch these visually sometimes, I'll try and update that connection asap.
Keraos 11 Oct, 2016 @ 7:48pm 
Right now when the mod is enabled, any non-fanatic ethic doesn't count. I have a race with the militarist ethic, but they aren't getting any of the researches or the policies that should be set by it. Not sure if it's just me (I'm using quite a few mods), but this one in particular is the only one that I can disable to fix that bug :(

Thanks for the fast response on the connection!

It's totally possible that it's a mod conflict, if other people aren't seeing this. I'm going to go through and do some more in-depth testing when I can.
Last edited by Keraos; 11 Oct, 2016 @ 8:04pm
LastLeviathan  [developer] 12 Oct, 2016 @ 6:42am 
I'm inclined to say it's your side somewhere, because I played a game as the mandalorians when I had xenophile and had no issue getting the tech. I'll keep an eye out though.
Last edited by LastLeviathan; 12 Oct, 2016 @ 6:42am
Disturbed1117 12 Oct, 2016 @ 3:56pm 
does the Mandos have unique ship models? I started up the game and it looks like vanilla ships.
LastLeviathan  [developer] 12 Oct, 2016 @ 3:57pm 
There are no special ships yet.
Disturbed1117 12 Oct, 2016 @ 3:59pm 
oh ok thanks
i can't see any boxes in the siuation log tab, and I also can't change any policies for my government. They simply don't exist. Things like "track on map" or "begin research" like to discover other alien life forms? I can't do any of that
LastLeviathan  [developer] 14 Oct, 2016 @ 8:31pm 
I have not seen that issue, it must be a conflicting mod. This mod doesn't touch any of that.
AceGunro 15 Oct, 2016 @ 7:34am 
turkana (#828) isn't on the hyperlane map. It looks like it is, but isn't accessible if you have hyperlane travel. it's south east of the sith spawn location, on the edge of the map.
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